In this debut installment of Shop Talk Interviews, I talk with long-time game journalist Andrew Groen about the massive Kickstarter success off his new book project: A History of the Great Empires of Eve Online. We chat about the project, cover some tips on how to run a slick book Kickstarter campaign, and also briefly touch on turning long-form articles into books.
If you like the show, stay tuned! I’ll be having other special interviews in the near future on a sporadic basis. You can also tune into my regular bi-weekly podcast The Freelance Game, which covers the ins-and-outs of the writing life and freelancing in the video game industry.
For a long time now, I’ve been meaning to build a place online where the many awesome game journalists, freelancers, and writer folks I interact with on a one-on-one basis can freely interact with one another! Many of you have the same questions, challenges, and obstacles, and it makes super sense to me to introduce everyone to each other so we can share insights and grow together as a community!
That’s why I finally created the Freelance Game Journo Network. It’s a private Facebook group that’s designed to be a safe place for game-centric writers — both newcomers and more seasoned pros alike — to network and communicate. If you’d like to join, just hit the link and make a request. I’ll be happy to approve it and welcome you aboard.
Right now we’re just getting started, but we’re growing quickly and I hope to use the group for lots of great things in the future — pitch jams, peer editorial feedback, resource sharing, Qs, and other helpful things. For example, we just started compiling a document of paying gig leads for smaller/medium size sites that are open to new writers!
The rules are simple: be friendly, be cool, participate in whatever way you feel comfortable, learn, and have fun!
Grab the PDF + Audiobook bundle via Gumroad for ANY price (yes, even for $0 if you choose)
Hey, awesome humans of the Internet! I’m running a special today! You can instantly download a PDF and Audiobook bundle of my third Game Journo Guides Series book - Freelance Writing Hacks: 55 Tips For Word Mercenary Success for ANY price you want!
Here’s the quick skinny!
This bundle is normally priced at $4.99, which is way cheap considering the crazy time and energy I poured into writing the book, narrating it personally, and then editing the audio into a lovely sounding audiobook. (If you dig our podcast, you’ll love the audiobook, BTW!)
You can get the whole shebang today simply by naming your price. I’ve set a suggested dollar amount of a few bucks, but you can pay over or under that amount by simply typing whatever amount you want. If you type in zero dollars, you’ll pay zero dollars. That’s how it works.
The world of gaming print magazines continues to change at a rapid pace, which is why we’re psyched to have former Official Xbox Magazine Editor in Chief Francesca Reyes as our special guest on The Freelance Game podcast this week. Fran drops some knowledge on developing good freelancer-editor relationships and digs into a wide range of print-related topics in this lengthy and informative episode! Also: apologies for the sporadic audio blips during the Interview. Skype was being a bit naughty, but don’t let that stop you from listening and soaking up all the great info!
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We’ve all had moments of panic in our freelance careers. Those terrifying days you wake up and suddenly discover that half of your steady workload has evaporated in a split second. Or maybe a major outlet you write for is shutting down. Or an important freelance budget is being cut. Or a killer editor you love working with has just been laid off. Or all of the above! In this episode, we talk about some of the setbacks we’ve faced as freelancers — both in the distant and more recent past — and how to avoid and overcome them!
Hey awesome people, readers, blog visitors, and other assorted humans! I need your help! As I continue plugging away at writing upcoming books and creating other future projects, I’d really love to get your input on what kinds of topics you’d like me to cover next in upcoming guides, what your thoughts are on specific formats, and what challenges you struggle with. The more info I can get, the better I can tailor my next few projects to better suit your needs.
If you haven’t checked out my Game Journo Guides Series of books, you can scope out the first three below. I have lots of other exciting things in the works and would very much appreciate your input on what you’d like to see next! So…
Staring at a blank screen, knowing you have to make word magic happen is frustrating when you’re on deadline and things aren’t clicking as fast as you need them to. It’s even worse when you have a sense of what you want to say, yet reaching for the specific words leaves you grasping at the empty nether. I’m in one such predicament myself. In this case, it’s with a game review that is in desperate need of writing STAT! In fact, I find that mental long jams pop-up most frequently for me when I’m writing critiques. So in hopes of loosening things up, I figured I’d blab about it for a moment in a blog post — a brief exercise in clearing the word palate, if you will.