About / Hire Me / Contact

Nathan Meunier is an experienced freelance writer, indie author, and game developer. He’s currently available for gaming and tech related consulting, B2B and B2C content marketing, and related freelance writing gigs.

For most of the past 10 years, he’s covered video games, tech, and geek culture as a freelancer. His work has appeared in more than 40 publications, including Nintendo Power, PC Gamer, GameSpot, EGM, IGN, Official Xbox Magazine, GamePro, Mac|Life, Ars Technica, and many others. Prior to writing about video games, he spent over five years working as a reporter for a weekly newspaper. For a more detailed resume, head on over here to LinkedIn.

Nathan is the co-founder of indie studio Touchfight Games, and he also creates small solo projects in his spare time.

Looking to hire a seasoned writer?

Nathan is available for contract writing work on a project-by-project basis. Don’t hesitate to get in touch to chat about specific projects: thenathanmeunier (at) gmail (dot) com

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Fun Factoid: Meunier is pronounced “Min-Yay”

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Recent Posts

6 Reasons to Start a Devlog for your Indie Game (#Gamedev Audio Blog #7)

When it come to creating things, from making games to writing ebooks, I’m a nerd for process. I find reading other peoples’ devlogs a blast, but creating your own has numerous benefits, too. For indie devs, a devlog can be a great tool for getting the word out about your game, sharing your creative ideas, and documenting your design process to learn from down the road post-launch.

Episode 7 of my GameDev Audio Blog series looks at 6 reasons you should considering starting a devlog for your indie game, and the potential benefits you can gain from doing it right.

If you’re looking for an example of one way to approach this, head over to www.deathwell.com to peep my new devlog for my upcoming narrative horror RPG, Deathwell.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

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  2. Steam Launch Diary #7: Mobile is My Second Chance Hail Mary 2 Replies
  3. Great #Gamedev Reading: Going Solo 4 Replies
  4. Steam Launch Diary #6: Finding A Silver Lining and Overcoming Adversity Leave a reply
  5. A Bit of Missile Cards Love in PC Gamer Leave a reply
  6. Steam Launch Diary #5: Failing Forward and Abandoning the Quest to “Break Even” 3 Replies
  7. Steam Launch Diary #4: Recovery, Reflection, and Next Steps 2 Replies
  8. Steam Launch Diary #3: Hope vs. Severe Demotivation Leave a reply
  9. Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6) Leave a reply