About / Hire Me / Contact

Nathan Meunier is an experienced freelance writer, indie author, and game developer. He’s currently available for gaming and tech related consulting, B2B and B2C content marketing, and related freelance writing gigs.

For most of the past 10 years, he’s covered video games, tech, and geek culture as a freelancer. His work has appeared in more than 40 publications, including Nintendo Power, PC Gamer, GameSpot, EGM, IGN, Official Xbox Magazine, GamePro, Mac|Life, Ars Technica, and many others. Prior to writing about video games, he spent over five years working as a reporter for a weekly newspaper. For a more detailed resume, head on over here to LinkedIn.

Nathan is the co-founder of indie studio Touchfight Games, and he also creates small solo projects in his spare time.

Looking to hire a seasoned writer?

Nathan is available for contract writing work on a project-by-project basis. Don’t hesitate to get in touch to chat about specific projects: thenathanmeunier (at) gmail (dot) com

Fun Factoid: Meunier is pronounced “Min-Yay”

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Recent Posts

The Indie Response to Steam’s Major User Review System Overhaul


What a week this has been! On Tuesday morning I (and many other frustrated indie devs) woke up to discover that Steam’s latest update took a chainsaw to the user reviews for our games on the marketplace.

In a nutshell, under this new policy, any user reviews left by someone who did not directly buy the game through Steam, are no longer counted in a game’s overall review average score. They can still be left, but they’re buried deep in a series of menus. That’s…errr…a load of horse feces, to put it plainly.

So basically this means that any dev-generated codes, any Kickstarter keys, and even any Steam keys obtained through legitimate purchases on other platforms (i.e. the Humble Store or Itch.io, for example) are not counted in the reviews system.

I’ve got some strong feelings on the matter. But rather than ramble on about it here, I wanted to share some excellent articles that dig into the issue.

    • Gamasutra contributor Joel Couture also wrote up an excellent feature on the dev response to this, which includes some of my own perspectives, a few quotes from me, and the impact this has had on my games. Honored/humbled, by the way, to be mentioned along some other really awesome devs!
    • Here’s a thoughtful blog post from indie dev Josh Bycer that digs deeper into what this means for small studios.

Anyhoo, that’s all for now! I’ve got my head buried in a handful of cool projects. Will try to post more about what I’ve been up to very soon, though I wanted to take a quick second to share some interesting reading on this week’s Steam hullabaloo.


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