About / Hire Me / Contact

Nathan Meunier is an experienced freelance writer, indie author, and game developer. He’s currently available for gaming and tech related consulting, B2B and B2C content marketing, and related freelance writing gigs.

For most of the past 10 years, he’s covered video games, tech, and geek culture as a freelancer. His work has appeared in more than 40 publications, including Nintendo Power, PC Gamer, GameSpot, EGM, IGN, Official Xbox Magazine, GamePro, Mac|Life, Ars Technica, and many others. Prior to writing about video games, he spent over five years working as a reporter for a weekly newspaper. For a more detailed resume, head on over here to LinkedIn.

Nathan is the co-founder of indie studio Touchfight Games, and he also creates small solo projects in his spare time.

Looking to hire a seasoned writer?

Nathan is available for contract writing work on a project-by-project basis. Don’t hesitate to get in touch to chat about specific projects: thenathanmeunier (at) gmail (dot) com

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Fun Factoid: Meunier is pronounced “Min-Yay”

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Recent Posts

Rejecting the “New Norm” of Games Industry Toxicity

talktohand

Making games is amazing. Making games is also absolute hell, which is why I want to take a few moments to give voice to something I’ve often struggled with since I started this crazy adventure roughly two years ago. It’s one of the few gruesome dark sides of game development, and some days it makes me seriously question whether I can stomach this industry.

I suspect I’m not alone.

It’s a question that comes up every time I hop online and inevitably wind up wading neck deep in the vile Internet spew flung forth from the absolute worst that gaming culture has to offer. It’s a question that I absolutely HATE having to ask, but it’s the kind of thing that’s hard to avoid much longer:

What do you do when you fundamentally loathe the behavior of so many of the players you’re supposed to rely on to buy your latest games? 

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