About nmeunier

Freelance Writer / Game Journalist specializing in geek and gaming culture.

Steam Launch Diary #5: Failing Forward and Abandoning the Quest to “Break Even”

Edit: Hi George, thanks for the traffic.

Missile Cards is OUT NOW on steam. Only $4.99! – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!

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See that chart up there? That’s Missile Cards’ Steam sales since the April 7 launch. That big spike looks pretty exciting…until you learn that this peak represents a mere 55 copies sold during launch day. The rest is all downhill from there. Over the last two weeks, I’ve been averaging roughly 4 sales a day. What does all this mean? What’s next? What did I learn from this experience? Read on, I’ll dish. Continue reading

Steam Launch Diary #4: Recovery, Reflection, and Next Steps

Missile Cards is OUT NOW on steam. Only $4.99! – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!

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Taking some time away from Missile Cards hustle the past few days has given me a bit of breathing room to process things, tinker on some other upcoming projects, and consider next steps. Before I dig in, here’s an update of where things stand, since we’re almost two weeks out into launch month and things aren’t looking so hot for the PC version on Steam.

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Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6)

It’s been a challenging week, with Missile Cards launch sales flowing along at a painfully slow trickle. What better time to talk about minimizing risk as a small indie developer, especially when you’re bootstrapping it and pushing to traction with your first few games projects!

This episode covers tips on minimizing risk to lessen the impact of your games tanking — or at least selling well below your least optimistic estimates.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Steam Launch Diary #2: Big Questions and Unknowns

Missile Cards is out NOW on Steam at 10% off this week! Only $4.49 for a few more days – If you want to support my ongoing gamedev efforts this year, grabbing a copy this critical launch week means a lot! Thanks!

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It’s t-shirt weather in Vermont at the moment, and the cool breeze wafting in through the window offers a much needed reminder this morning that, yes, there is a living, breathing world outside of this dark, narrow launch tunnel. It’s been a hell of a few days for various reasons, but now that I’ve caught my breath again, it’s time for a quick Steam launch update.

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Experimenting and Struggling with Launching your Indie Game (An Update)

sadstockkittyIt’s day 3 of Missile Cards‘ launch, and I’m about to dive into a full day of freelance word slinging to get caught up on some actual human work deadlines. Before I switch gears from intense Steam game launch hustle over into intense “crap I need to pay my mortgage soon” work hustle, here’s a mini-launch update.

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