“Twitchy arcade shooters bristling with ridiculous gobs of bullets have been around for a long time; there’s something about the reflex-honing nature of these frenetic games that’s pleasantly primal. When a split-second maneuver is all that stands between you and utter annihilation, things tend to go from zero to “Holy crap, I’m dead” fast.
Bullet-hell addicts don’t have to look far or shell out a lot of green for a quality fix these days, as the genre is well represented on the Xbox Live Indie Games channel. Here are some of the more unique and thrilling shooters on tap.”
Check out the full article here at Official Xbox Magazine.
“News flash – being good is dumb. Running around saving captured princess, smiting the forces of darkness, and saving the land from being destroyed? Booorrrriiiinnng. We’ve done that all before a million times over, so why not let us players have the opportunity to cut loose and take a walk on the dark side?
Thankfully, a handful of indie developers exactly feel the same way. If you’re sick and tired of playing as the same old do-gooders day and night, it’s about time you join TEAM EVIL. We’ve rounded up four awesome Xbox Live Indie Games that allow you to kick off your sissy shoes and stomp through the garden of goody-goody lameness.
Whether you’re in the mood to incite a zombie apocalypse, feed babies to your dark lord, burn down the most decadent castle in the realm, or dine on the blood of your mortal enemies, these bite-sized downloadables have you covered.”
Check out the full article here at Official Xbox Magazine.
“With her naughty school librarian-meets-S&M demon huntress attire, Bayonetta may still be the most recent extreme femme fatale still fresh in everyone’s mind, but she’s had some formidable predecessors. Back in 2007, Atari’s Bullet Witch took a similar, less-successful route in the “epic drudge match between killer vixen and demonic hordes” category. While Bullet Witch’s blue-haired, huge machinegun-toting protagonist, Alicia, may fall in line some of the usual eye-rolling stereotypes — including a god-awful array of trashy DLC outfits — it’s the game’s general over-the-top delivery that’s I find most titillating.”
“Some games give you a chance to get inside the mind of your foes to gain a strategic advantage. Warp goes one step further by letting you hop inside their bodies then shake their guts around until they bulge and explode in a nasty spray of bloody meat-gunk puree. It’s a gross but satisfying twist that gives this otherwise cutesy stealth puzzler a little M-rated oomph. Well, that and the F-bombs your enemies drop when you thwart their efforts to contain your pint-sized wrath.”
“For a small indie studio, selling more than 4.7 million copies of your debut game is pretty incredible. Beginning in 2009, the blocky but absorbing sandbox fantasy realm within Minecraft grabbed a hold of gamers’ hearts (and eventually, their wallets) with surprising ferocity. Its runaway success on PC skyrocketed creator Markus “Notch” Persson and his development team, Mojang, into the mainstream public eye, generating some serious green in the process.
It’s no surprise that plenty of “me too” imitators have come pouring out of the woodwork to vie for a piece of the action, especially on platforms like the Xbox 360, where it has been unavailable. If you’re an Xbox 360 owner itching to get a taste of Minecraft’s RPG-survivalist building, crafting, and exploring adventure, that’s not such a bad thing. The Xbox Live Indie Games Channel is already packing a few crafty clones that offer a similar experience — and they’re pretty awesome for the few bucks you’ll spend on them. We still have a few months to wait before Minecraft hits Xbox Live this spring, so why not dig into these indies in the meantime?”
Skyrim owns you. It is, as they say, everywhere you are. I don’t usually make a lot of time to play games just for shits and giggles in the middle of the holiday season coverage rush, but my craving for nerdy fantasy epicness overruled my better senses. I pre-ordered Bethesda’s latest jaunt in the Elder Scrolls saga on a whim. It arrived. I set it aside for a few days. Then I cleared my schedule for 24 hours, cracked open the cellophane wrap, inserted the disc into my Xbox 360, and BOOM: nerdgasm. Wizards! Glowing axes! Melting people’s faces off with jets of flame from my hand! YES!
But for all its grand quests and diversions, one of the things that I’m enjoying the most about Skyrim is the all the weird WTF moments that pop-up during my travels. With such a vast open world to explore, I’m finding myself prone to wandering around and getting into trouble rather than sticking to the main story line for any length of time. Here’s a short and snappy chronicle of some of my random oddball experiences in the game presented in easily digestible list form.
“As I thunder along a windy mountainside, barreling full-bore towards a cathartic rendezvous with the failing castle gates of my latest mortal enemy, the thrill of rounding the home stretch and plowing through a few gimpy barricades spurs my profane battle cries. I smash my rotund stone form into the critically wounded doorway, shattering it with a rumble. My doomed foe waiting inside emits a high-pitched squeal of terror right before I squash him, and the resulting “phhhhhttt” sound makes me chuckle. Almost every victory in Rock of Ages ends this way, but I haven’t tired of the spectacle; getting there is where all the fun and challenge is at.”
“Considering the objective of most games is to keep the main characters alive, it’s rather entertaining when one comes along that makes intentional death an integral element of the gameplay. While Swarm is a clever action platformer that revolves around sacrificing the few for the good of the many, it takes things a step further by actually rewarding you for killing off the adorable alien protagonists in inventive ways. The bulk of the poor little blue fellows wind up burnt, skewered, asphyxiated, dismembered, and vaporized so that a few of their lucky brethren can make it to the end of each obstacle-filled stage alive with the highest score multiplier possible. Maneuvering a gaggle of 50 little critters through a gauntlet of doom is messy business. It’s a premise that yields both fun and frustration, but the punishment isn’t always unwelcome.”
The original Two Worlds? Not so much. But this sequel looks better, plays (mostly) better, and I have to admit it really scratched my action RPG nerd itch. That said, there’s some wonkiness that pops up throughout the game. It’s not enough to ruin it, as it is a far superior product to its predecessor, but not everyone will have the patience for it. Just sayin.
You can check out my full review over here at EGMi.
Mindjack could have been an awesome game. It’s not. Being able to hack into the minds of friends and foes is admittedly pretty cool, and the competetive/co-operative twists this presents in the online campaign make for some intense and enjoyable combat situations. But man, the rest of the game is just so painfully ho-hum. That, or it’s flat out messed up in spots. I had fun with it for awhile. Sadly, that didn’t last very long.