“Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths.”
Check out my review of the console versions of Terraria, including a snazzy video review, here at IGN.
“If at first you don’t succeed, try, try again until your eyes roll right out of their sockets and your fingers are raw from the pain of mashing the restart button hundreds of times in a single sitting. That’s seemingly Alien Spidy’s ill-conceived motto. This cutesy momentum-based platformer has a dark side that doesn’t fully manifest until you realize you’ve just spent several hours replaying the same 60-second stage to the point where you’ve memorized every obstacle, jump, and danger in your path–yet you’ve still made no actual progress.”
“Diving into Suda 51’s latest bizarre creation, it’s no big shocker to find Black Knight Sword steeped in abundant freaky style and general weirdness. Stabbing microwaves until they spew fountains of beating human hearts, purchasing power-ups from a giant talking eyeball with six mouths, and battling against a two-story wolf beast with the demonic face of Jim Morrison is all par for the course in this odd fantasy platformer. But despite all the “WTF” craziness each stage throws at you, it’s disappointing the same level of creativity isn’t found in the gameplay itself.”
“Ditching the SmackDown vs. Raw title, last year’s WWE ’12 gave the wrestling series a major overhaul with a fresh look, a new engine, and streamlined controls. While the much-needed reboot may have revitalized faith in the franchise, it still had some lingering problems that held it back from true greatness. WWE ’13 isn’t quite as revolutionary as its predecessor, but thanks to a superior campaign mode and tighter gameplay, it’s drastically more enjoyable.”
“The doom and gloom of brutal sci-fi warfare may be a far cry from the bubbly color and cutesy sheen of developer 5th Cell’s most famous franchise, Scribblenauts, yet the studio’s creative touch doesn’t shine as brightly in its new divergent online-only multiplayer shooter — at least not on the surface. Hybrid masks its highly innovative third-person combat with generic factions, standard weapons, and a presentation that’s been cribbed many times before. But underneath all of that lies some of the craziest, most unique multiplayer mayhem I’ve hopped into in a long time.”
“When the engine is gunning away full-bore with a satisfying howl and the scenery is whipping by in a blur, it’s easy to appreciate the raw power found in the gorgeously designed racing beasts in Test Drive: Ferrari Racing Legends. An inherent lust for the iconic red sexiness cranked out by the renowned Italian sports car manufacturer will certainly enhance your appreciation of this high-speed homage to all things Ferrari, but it’s a shame that a draconian difficulty curve puts the brakes on the fun too soon.”
“It’s immediately apparent after digging into Minecraft on the Xbox 360 that the platform is well suited for Mojang’s first-person sandbox-style building adventure. From comfortable controls and the effortlessness of jumping into multiplayer co-op over Xbox Live, to detailed in-game tutorials and a more user-friendly crafting system, this updated yet scaled-down port of the indie hit is deliciously accessible. Total newcomers to the game will no doubt find themselves blissfully swept away by the many opportunities for open-ended creativity found throughout the Xbox 360 edition. While coming to this version after spending lots of time playing Minecraft on PC is a jarring and disappointing experience, the joy of free-form exploring, building, and adventuring in randomly generated blocky worlds is nicely reproduced here.”