“Diving into Suda 51’s latest bizarre creation, it’s no big shocker to find Black Knight Sword steeped in abundant freaky style and general weirdness. Stabbing microwaves until they spew fountains of beating human hearts, purchasing power-ups from a giant talking eyeball with six mouths, and battling against a two-story wolf beast with the demonic face of Jim Morrison is all par for the course in this odd fantasy platformer. But despite all the “WTF” craziness each stage throws at you, it’s disappointing the same level of creativity isn’t found in the gameplay itself.”
“It’s not often that a game’s splash screen is so alarmingly bizarre that it forces you to pause for a moment to consider whether or not it’s a good idea to proceed. Space Giraffe gets off to such a weird start that it makes you wonder if you’ve just been dosed with hallucinogens. You’re greeted with a swirling neon vortex punctuated with a fuzzed-out bobbing giraffe head, a child’s voice chanting repetitive gibberish, and high pitch electronic space blips — and that’s before you even start playing. While this love-it-or-hate-it retro space shooter made a splash with its over-the-top psychedelic freakiness, equally memorable is the controversy that surrounded its creator’s outspoken response to critic reviews and meager sales.”
Check out the full article here at Official Xbox Magazine.
“When cooking, throwing in too many different ingredients can pollute the flavor of the pot and produce unpalatable rubbish. The same can be said about making video games, though every so often, this approach turns out something worth digging into. Bouncing around from one quasi-familiar gameplay idea to the next like an ADHD-addled youth, The Adventures of Shuggy throws a lot at you in rapid succession. At first, flip-flopping between a hodgepodge of game mechanics is disorienting because the game’s endearing pint-sized protagonist switches up his powers in almost every level. But the constant fluctuation soon yields a
satisfying rhythm of its own, and tackling the diverse obstacles strewn across the many stages found in this lighthearted platform puzzler evolves into a tasty surprise.”
“Blending an outlandish comic book setting with the already bombastic nature of Mexican wrestling has a lot of potential to yield high-octane fun, but Lucha Fury squanders its cool premise and artistic beauty on some of the most poorly crafted side-scrolling brawler gameplay in recent memory. While the genre isn’t known for its forgiving nature, Lucha Fury sports a string of truly asinine design decisions that will push your patience into the red and kill the experience early on in the game. Overly sluggish combatants, boring attack combos, and droves of insipid foes are just a few of the many glaring issues that mar what could have been one sweet game.”
It wasn’t until I played Shoot 1UP last year that Mommy’s Best Games’ work first popped up on my radar. The game’s crazy 1UP mechanic that boosts your squad of fighters instantly is pretty cool, but it’s the ridiculousness in the game’s visual design that really hooked me. At one point you fight a massive uterus-thing. Then there’s the giant MechaLilith with her detachable missile boobs that shoot more missiles out of the nipples. Amazing. I caught up with Nathan Fouts last spring at PAX East to chat about Grapple Buggy, but this week’s Indie Spotlight column delves deeper into the inner workings of Mommy’s Best Games. Enjoy!
“Summer has faded away, and school is back in session, but that hasn’t stopped the flow of great downloadable games. In this month’s exploration of downloadable gaming delights, we jump into high speed racing boats, corral strange monsters on a dangerous planet, pummel 8-bit baddies to win a girl’s affections, and explore a mirror-image kingdom.”
I recently started writing a bit for the newly re-launched EGM and EGMi, which is an exciting recent development. Everyone has been raving about Limbo lately, and for good reason: It’s one hell of a game. You can find my take on the spookly little puzzle platformer in the latest digital issue of EGMi here. I have some stuff going into an upcoming print issue, and I expect more work will likely follow shortly.