“When it comes to death, most people don’t get a second chance, or a third, or a fourth. However, they also don’t have a creepy disembodied entity watching over them and offering “friendly” advice on how to best stay alive. Armed with this insightful info and a device that lets you go back in time, you have nothing to lose in Shadow of Destiny – aside from your life. Warping between the past and the present to change your fate in Konami’s time traveling adventure doesn’t change the fact it’s a dusty port of a decade-old mediocre PS2 game.”
Check out the full review here at Cheat Code Central.
Despite the slower game release schedule this month, it’s been a good week in other ways. Finally landed my first print feature for a major gaming mag. The issue will be out in November-ish. I’m not going to say much about it yet, so I don’t advertently jinx myself. Needless to say I’m excited, and it’s extremely gratifying to finally be getting some non-digital ink flowing again. Writing for a newspaper is fun, but seeing your work in a glossy mag on the newsstand is very different. There’s a possibility several other print opportunities will solidify in the near future. However, I’m waiting on baited breath to see what happens. I also recently started doing some casual gaming coverage for Gamezebo, which is a nice change of pace.
Aside from the day-to-day freelance work, there’s a lot of interviewing and research going on behind the scenes in my spare time. I’m making a lot of progress with contacts and info/quote gathering for the book project. Finally got a chance to check out Nerdcore For Life (thanks Dan L.), which is a great film about the geekier (RE: awesome) side of hip-hop. If you’re into that kind of thing, also check out Nerdcore Rising. Anyhow, back to work.