Mega Sale on Game Journo eBooks! Critical Path + UUDDLW 50% off through Cyber Monday!

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Are you curious about video game journalism? How about freelancing? Or BOTH? You’re in luck! Dan Amrich and I have teamed up to offer you a huge discount on the Kindle versions of our respective how-to guides on nabbing a career writing about games for a living! Both books complement each other well and are packed with helpful tips and advice for aspiring game journalists and writers!

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UUDDLW: “And Twitter Says:”

For those of you who might have missed it, my new book Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalism has been out for almost two full weeks now! A lot of folks have picked up a copy and already dug into it, and I’ve been getting excellent feedback from readers! One of the most exciting things I’ve been hearing is that some people are putting the book to practical use immediately and are already finding success with the advice on pitching editors, taming obstacles, and other sections of the book. If you haven’t picked up the book yet but are considering it, here’s a sampling of customer feedback and comments from the Twitterverse.

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Ask The Freelance Dude #22 – A Balancing Act


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Dear Freelance Dude,

I struggle with the idea of pitching before I’ve written anything, especially when I don’t know how much time I’ll have to write the commission. Sometimes I’ll come up with an idea, will begin writing it, and realize there aren’t any legs under it or it’s pretty unoriginal. But I also understand that if I don’t send pitches and spend my time developing my ideas, I’ll be losing a ton of time writing content that may be rejected anyway.

How do you find that balance of pitching ideas and making sure ideas are pitchable?

Signed, Anthony S.

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Ask The Freelance Dude #21 – Idea Quest


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Dear Freelance Dude,

When brainstorming features, I often find it difficult to come up with themes that will be marketable to publications. It feels like focusing on current “hot topics” is simply chasing what’s already been said, but how do you go about finding fresh ideas?

Signed,
Steve G.

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Ask The Freelance Dude #20 – Shopping Around


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Dear Freelance Dude,

I’m gearing up to start pitching some things but have always wondered what the hard and fast rules on pitching a single idea or spec piece are. Is pitching one piece to multiple outlets a bad idea? Also, can you keep pitching a rejected piece to other outlets until it’s picked up? Are there any other tips to speed up the process or is it best left alone?

Signed,
James A.

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Book Kickstarter Interview w/ WhatCulture!


I had a rad chat with the folks over at WhatCulture! about freelance game journalism, the book, the Kickstarter, and more! You can check out the article and interview here!

Kickstarter Update: The book Kickstarter is currently at 22 percent funding, with only 15 days left to hit the $7,000 needed to make this happen. There’s still over $5,000 to raise by the deadline, but if we exceed that amount and hit $10,000, I’ll be writing a second shorter book and giving a free digital copy to all backers. I also have some additional gaming-related surprises in the works. Please check out the project and consider becoming a backer! Remember: if the project doesn’t hit the $7,000 goal by Sept 8. then it doesn’t get funded. ULTRA Sad panda

Up Up Down Down Left WRITE Interview At DLYDJ


I recently chatted with the folks over at Don’t Lose Your Day Job, who were kind enough to write up a nice interview piece about the Kickstarter, the book, my thoughts on this and that, and freelancing in the game industry. I think the article came out quite well. You can check it out right here.

Also: The book Kickstarter is currently hovering at 19 percent funding, with only 22 days left to hit the $7,000 needed to make this happen. Please check out the project and consider becoming a backer! Remember: if the project doesn’t hit the goal by Sept 8. then it doesn’t get funded. Sad panda!