Feature: The Weirdest Games of 2011


“Some game developers like to push the envelope. Others prefer to light it on fire and dance around chanting unintelligible tributes to eldritch deities. We appreciate both methods when the end result is a heaping pile of cool insanity. The usual glut of vanilla gaming offerings made an appearance, but 2011 didn’t skimp on the bizarre either. In a year full of risk taking and wild experimentation, developers churned out a bold sampling of the weirdest, most unusual projects we’ve seen yet. From the risque and profane to the outright peculiar, here are eight of the oddest games of 2011.”

Check out the full feature here at IGN.

Review: The Binding of Isaac


“Edmund McMillen is no stranger to the grotesque. The indie game designer’s earliest work is slathered in a drippy sauce of profane creepiness that makes the gore-drenched sadism of Super Meat Boy seem tame. It’s from this dark, turbulent womb of roiling blackness that McMillen and his cohorts birth their latest project. The Binding of Isaac is a demented dungeon crawler that borrows familiar elements from gaming classics like The Legend of Zelda, Robotron, and Rogue, stitching them together into a freakish patchwork automaton. It’ll no doubt turn your stomach, but that’s a big part of the draw.”

Check out the full review here at GameSpy.