“When you’re in the remote wilderness of werewolf country, hunkering down and chopping up all manner of horrific beasts night after night doesn’t seem like the smartest alternative to simply running like hell, but Canadian lumberjack brothers Jacques and Joseph are made of tougher, more stubborn stock. Their quest to save their sister from the demonic fanged beings of the night in Sang-Froid: Tales of Werewolves requires careful planning during the daylight hours and precise execution when the sun goes down. All of the neat ideas at play in this distinct tower defense/third-person brawler hybrid ultimately keep the rough edges at bay long enough to let the cyclical blend of strategizing and action take hold.”
“The doom and gloom of brutal sci-fi warfare may be a far cry from the bubbly color and cutesy sheen of developer 5th Cell’s most famous franchise, Scribblenauts, yet the studio’s creative touch doesn’t shine as brightly in its new divergent online-only multiplayer shooter — at least not on the surface. Hybrid masks its highly innovative third-person combat with generic factions, standard weapons, and a presentation that’s been cribbed many times before. But underneath all of that lies some of the craziest, most unique multiplayer mayhem I’ve hopped into in a long time.”
“Perched atop the bombed out husk of a building, I scan the razor wire fence line and nearby rubble far below for movement through the scope of my M1903 Springfield. Taking aim at a pair of Nazis chatting amidst the din of distant gunfire, I hold my breath, line-up my shot, and pull the trigger. The bullet spins through the air, hanging just for a second in the light, before it erupts through my target’s eyeball in slow-motion and sprays blood, brains, and shattered cranium out the backside of his head — all in gruesome X-Ray vision that provides a sickly intimate view of the grisly noggin slurry as it makes its grand exit.”
“What’s more badass than fighting werewolves? Fighting bigger werewolves that EAT other werewolves for breakfast. YES! Throw in a minotaur or two, some winged griffons that rip folks apart from the skies, gaggles of dueling super-soldiers from warring secret societies, and a towering skyscraper-size golem made out of broken junk, and you’ve got one hell of a battle on your hands”
Check out the full article here at Official Xbox Magazine.
“When you’re trapped atop a lofty spire, surrounded by killer robots that have just slaughtered every other living being on the planet, it’s not a matter of if you’ll survive the onslaught but how long you can stave off the inevitable. Such is the thrill of Ziggurat, an iPhone and iPad game that’s all about taking out as many of the mechanical jerks as you can before they inevitably rip you to shreds.”
“With so many moving parts to learn and a seemingly infinite breadth of options to explore, diving into any new MMO is a major investment of time and energy. It’s exhausting, really, which is why I appreciate a game like the free-to-play Realm of the Mad God. This fantasy-themed, co-operative bullet hell MMORPG is beautifully simple, yet deep enough to keep you chained to your PC for days on end. It takes only a minute or so to get right into the action, and, once you get a taste for running around with a gaggle of your fellow pixelated-warriors raising hell and slaying beasts across the online realm, it’s hard to stop.”
“Growing up with a love of campy horror chop-’em-ups and weird cult classics, I’ve developed a certain appreciation for the bizarre, the taboo, and the gruesome that probably far exceeds any normal person’s threshold for the stuff. But even so, I find Postal III’s sheer level of tastelessness for tastelessness’ sake off-putting. This is a game where AIDS-infected monkeys hump people’s faces, you’re tasked with slaughtering a gang of gay cowboy bikers riding Segways, and you can use a machete to decapitate pedestrians and then urinate on their corpses – or, alternately, light them on fire. Some of the game’s humor is clever, some of it is outright vile and disturbing. The surprising thing is, it’s Postal III’s slapdash gameplay and technical problems that I find the most offensive.”
Check out the full review here at IGN. Dig this? Why not follow @nmeunier on Twitter.
“Back in the heyday of coin-op arcades you never had to look very far for a formidable challenge. Games were made brutally tough to encourage you to feed a steady supply of quarters into the cabinets in order to stay alive for more than a couple of minutes at a time. Though my PC thankfully doesn’t have a coin slot, I almost wish it did after playing Astro Tripper. PomPom Games drew some obvious inspiration from this sadistic era of gaming history in crafting this unforgiving retro shooter. It oozes coolness in the creativity department, but it plays like a series of swift and forceful kicks straight to the junk.”
“For days on end, I’ve been staring at the blue hued corridors of maze-like compounds filled with ugly neon soldiers trying to kill each other. My eyes are starting to hurt, but it’s hard to look away. Every click of the mouse sends my brain swirling with the strategic outcomes that could unfold. Will my grenade take down that sniper or will he have disappeared long before it ignites? Will another foe turn the corner and run head-long into the blast? I have no clue. Each turn you take in Frozen Synapse is a calculated gamble, which makes the constant cycle of second guesses, tactical sneakiness, and erupting chaos in this turn-based shooter intensely absorbing.”
It’s always entertaining when I’m playing a game for review in the living room and my wife walks by with her own commentary. This time it was “agh, that game is awful,” and it came a few minutes after putting up with what is arguably the most horrendous attempt at Russian sounding voice over dialogue we’ve possibly ever heard. Ghost Recon for Wii wasn’t really on my radar until it showed up on my doorstep for me to review, so I dug into it to see where things were at. Hoo boy. The gameplay wasn’t what I was expecting. At all. While I actually felt that was a good thing at first, the experience quickly went downhill from there. If you’re curious, you can read all about it in my review over here at GamePro.