“An industrial area full of warehouses situated far off the beaten path might seem an odd area to setup a brewery and taproom, but it seems to be working for the folks at Gigantic Brewing Company, as their brewery has managed to turn their forgotten corner Portland into a happening hotspot for area craft beer enthusiasts.
In the short time since Gigantic first opened its doors, brewers and co-owners Ben Love and Van Havig have generated serious buzz for their small-scale brewery. Their ever-rotating array of limited edition one-off brews showcases the broad range of big ideas and bold flavors the duo have on tap. We recently caught up with Love to pick his brain about everything from the brewery’s beautiful comic-style label art to his take on craft beer’s booming heyday.”
Check out the full Q&A Interview here at Paste Magazine.
I currently write for the gaming section of a UK student paper and I’m probably going to be that section’s editor in a few months. I was wondering who to contact about getting review code because in a publication that receives pre-release albums for the music section and preview screening invitations for the film section, the games content is lagging behind without any publisher contacts. We have a distribution of 5,000 copies all over the city of Norwich and 13 issues a year. I was wondering if the publication is big enough to receive review code and, if so, who to contact to get it.
I landed my first freelance job recently. Part of what I would like to include is an interview with someone in the videogame industry. What’s the best way to get a hold of someone and conduct an interview when you have no prior contact?
What are the repercussions of having a pitch rejected? Will getting a pitch rejection put you on “The List” of writers to ignore future pitches from, since there are a ton of other writers who can fill your place instead? Failure is a lot easier to cope with when there are future opportunities to try again! Also, are there any actions, outside of full-on disrespect and rudeness, that can jeopardize your relationship with a publication before it even starts? I don’t want to relocate to San Francisco in order to further my goal of becoming a games writer, only to find out that no one will take me because of something I did two years prior.
So I’ve been writing for an average sized gaming site for a few months now (we get around 10-20k hits a day now that the holiday season is over), and now I feel like I need to seek bigger and better opportunities, mainly because writing for this site doesn’t pay anything. I mean, sure, it gets me free games, and that is nice; but I want to pay bills with my writing.
Everywhere I look, all I ever seem to find are freelance jobs that want to pay as little as $2 per article or are simply volunteer jobs. I own every current gen system, aside from the 3DS, and will be getting a Vita on day one. Any advice would be greatly appreciated.
I’m wondering what the rule is for debug consoles and freelancers. I’m trying to branch out, and one of the things I’ve realized makes one more enticing to publications is access to a debug. As freelancers, are we able to obtain these magical machines? If so, how?
I’ve been studying journalism for about three years now, and I got a job in layout at a newspaper currently. I want to make the jump in writing (gaming, sports, etc.), but I try to send writing samples to get critiques and advice from different outlets and I don’t get anything back. So, my question is, how can I get some sort of feedback in regards to sending samples to professionals?
Do you need to have a degree in journalism to get your foot in the door? I’m doing a degree in engineering, and I can’t change to journalism, but I have a blog and enjoy writing about tech and video games. Do you think that good examples of previous writing will be enough to be considered? Also how would I get started?
Signed, Mackenzie W.
I am a former music journalist and avid gamer, who now works in the gaming industry, and is looking to get into writing about games. With both being entertainment industries, I imagine there are parallels in the various types of stories for games as those I’ve written on music (i.e. reviews, Q&A/interviews, event coverage, “up-and-coming”/featured promoting). Given the critical, passionate and brilliant minds of our fellow members of the gaming community, I expect to meet a high standard with my articles, but am intimidated by the transition. What skills do you recommend I can draw from, with my previous experience, in order to be successful in this type of journalism?
Signed Michelle Q.