“For all the massive growth the gaming industry has seen over the past few decades (with thousands upon thousands of titles released into the wilds), it’s surprising to see that so many games still cling to such Neanderthal objectives. Run. Jump. Shoot. Kill. Annihilate. Thinking far outside of the box, the folks at indie studio thatgamecompany set out to break away from the status quo of violence, and instead focus on crafting gaming experiences revolving around emotion and expression. In doing so, they’ve found success while also blurring the boundaries between games and art.”
Check out the full column here at GameSpy.