We’ve all had moments of panic in our freelance careers. Those terrifying days you wake up and suddenly discover that half of your steady workload has evaporated in a split second. Or maybe a major outlet you write for is shutting down. Or an important freelance budget is being cut. Or a killer editor you love working with has just been laid off. Or all of the above! In this episode, we talk about some of the setbacks we’ve faced as freelancers — both in the distant and more recent past — and how to avoid and overcome them!
As someone who’s neck-deep in the process of prepping to launch a new podcast, I’ve spent a hell of a lot of time fiddling with assorted software — both free and paid — to find just the right one that hits that tricky trifect of perfect balance between reliability, functionality, and quality. SuperTintin might not look like much at first glance, but this easy-to-use audio/video recording software does some magic stuff that will save you a lot of hassle if you’re looking to record top quality audio for your podcast.
There’s been some very interesting game journalism-related discussions flying around the internet lately. Amidst the doom and gloom and ensuing debate over whether being a freelance game journalist is a viable profession (in short: it is, if you work your ass off), I accidentally stumbled across a more productive and highly entertaining source of game freelancing-related discussion. The Freelancers is fast becoming a must-listen podcast series for anyone with even a passing interest in game journalism – whether you want to know how to get involved or are have already been in the game for years. Run by freelancers Xav de Matos and Kyle Horner, the regular bi-weekly show tackles a broad range of game journalism-related subjects and regularly features interview discussions with well-known writers and editors. Kudos for stepping up to the plate guys, now let’s all pay attention and get involved in the discussion.