6 Reasons to Start a Devlog for your Indie Game (#Gamedev Audio Blog #7)

When it come to creating things, from making games to writing ebooks, I’m a nerd for process. I find reading other peoples’ devlogs a blast, but creating your own has numerous benefits, too. For indie devs, a devlog can be a great tool for getting the word out about your game, sharing your creative ideas, and documenting your design process to learn from down the road post-launch.

Episode 7 of my GameDev Audio Blog series looks at 6 reasons you should considering starting a devlog for your indie game, and the potential benefits you can gain from doing it right.

If you’re looking for an example of one way to approach this, head over to www.deathwell.com to peep my new devlog for my upcoming narrative horror RPG, Deathwell.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

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Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6)

It’s been a challenging week, with Missile Cards launch sales flowing along at a painfully slow trickle. What better time to talk about minimizing risk as a small indie developer, especially when you’re bootstrapping it and pushing to traction with your first few games projects!

This episode covers tips on minimizing risk to lessen the impact of your games tanking — or at least selling well below your least optimistic estimates.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Beta Testing Your Indie Game (#Gamedev Audio Blog #3)

Lightening things up a but, episode #3 in my short mini-podcast audio blog series looks at tips and techniques for Beta testing your game as a solo indie — especially when you live outside of the a major population hub and struggle with finding testers for your games.

Here are some of the topics I touch on:

  • Building your Beta testing list
  • Running your Beta through Steam
  • Tips for ensuring your Beta runs smoothly
  • Using Steam to deliver + update your Beta
  • How Beta testing improved Missile Cards

     

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

ADD & Game Dev Part I: Making games when you struggle with a hyper-mind

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In this first entry in a multi-part blog series about game development and ADD, I explore what it’s like inside the mind of someone who makes games and suffers from severe attention deficit disorder. Hope these posts offer some insights and tips to help other folks who face similar challenges.

Most of the time, my brain feels like the Millennium Falcon — always threatening to rattle itself apart as I blast my way through a vast hyperspace of to-do lists on any given day. Sometimes I’m firing on all thrusters, and things are going smoothly. Other times, that stupid thing inside my skull does THIS:

Welcome to the Hyper-Mind Hell Vortex. Are we having fun yet?

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Great Game Dev Courses on Udemy – On Sale only $11! #indiedev #gamedev

iconAs a part-time game developer, I’ve been pushing to level-up my skills when it comes to all aspects of making games, from coding to art asset creation. Udemy’s affordable, online video courses have been a huge help in the past year and a half. It continues to be one of my top go-to places to learn from awesome instructors.

With Udemy’s 10 day Black Friday sales event now well underway, you can grab just about every course for only $11! But hurry if you want to get in on this deal, because all courses go up $1 every 48 hours until the sale ends and everything returns to normal full price! Today’s your chance to grab any of these killer courses before the price increases!

Here’s a hand-picked selection of some of my favorite game development courses I’ve been taking this year! All are highly recommended.

Make a Platform Game and Learn to Code with GameMaker Studio – $11 $159icon
Right now, GameMaker Studio is currently my main game creation tool, and I’ve been a big fan of Ben Anderson’s YouTube channel and his excellent book on GML coding. Ben’s Udemy course on the topic is easy to follow and packed with great tips you can apply to lots of different game styles. Well worth checking it out!

Create Original Vector Game Art with Inkscape – $11 $107
iconCreating attractive, scaleable art assets that jive with different game engines has been a challenge. Istvan’s course is a GREAT primer on how to use free vector art program Inkscape to design, animate, and export gorgeous 2D assets for games. It helped me wrap my head around how to use the program’s core functions very quickly, and I can’t wait to put it into play with some upcoming projects!

iOS 9 Adventure – Build 12 iPhone Apps with Swift 2 – $11 $299
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I admit, I wasn’t what sure what to think when I first saw this course. But goofy youngsters Nick and Jenna know their chops and do a great job of explaining the ins and outs of iOS 9 and Swift development in a fun, informative, and useful way! Great course, whether you’re into making apps or want to apply this to iOS games. I’ve been gradually learning Swift to apply for some specific projects down the road. This course has given me a great jump start on the process.

Learn to Code in Game Maker Language$11 $60
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I rarely stick to just one source when I want to learn something new, which is why I’ll often buy multiple books and courses on a given subject to see how different instructors approach the topic. When it comes to learning GML code, this course makes the process painless and intuitive. Really super useful if you want to go beyond GM:S drag and drop functions, which you should.

Make Your Own FPS Without Code Using Unity and Playmaker $11 $99
iconI’m still very much a Unity noob, but I’ve been gradually learning more over time. Not ready to make the jump to 3D yet, but this course is an awesome starting point for learning how to design 3D FPS-style levels to explore and implement some cool gameplay elements using Unity and PlayMaker.

Learn to Code by Making Games: The Complete Unity Developer – $11 $197
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This comprehensive course to Unity development helped me hand code my first text adventure example game, which is great, but it also has a ton to offer anyone who wants to ease into game design in Unity while learning code. Good stuff!

I’ve personally taken and highly recommend all of these great game development courses, but there are also a TON of other great courses I’m looking forward to checking out too.

Here’s the full Game Development section in Udemy that’s jam-packed with cool courses, many of which are only $10 during this mega sale event! Ready? Set? Go to it!

 

 

Indieverse: Vehicular Mayhem


“Slamming down the gas pedal to the floor and smashing into stuff is a favorite pastime for many virtual racing enthusiasts, ourselves included. You don’t have to be a total gearhead to get a few kicks from hopping into anything with a seat, a steering wheel, and a high-powered motor. When it comes to all things racing and motorized, the Xbox Live Indie Games Channel has some horsepower under the hood. Here are some of our favorite picks for racers, both quick and quirky.”

Check out the full feature here at Official Xbox Magazine.

Indieverse: Welcome to Bullet Hell (@OXM)


“Twitchy arcade shooters bristling with ridiculous gobs of bullets have been around for a long time; there’s something about the reflex-honing nature of these frenetic games that’s pleasantly primal. When a split-second maneuver is all that stands between you and utter annihilation, things tend to go from zero to “Holy crap, I’m dead” fast.

Bullet-hell addicts don’t have to look far or shell out a lot of green for a quality fix these days, as the genre is well represented on the Xbox Live Indie Games channel. Here are some of the more unique and thrilling shooters on tap.”

Check out the full article here at Official Xbox Magazine.