6 Reasons to Start a Devlog for your Indie Game (#Gamedev Audio Blog #7)

When it come to creating things, from making games to writing ebooks, I’m a nerd for process. I find reading other peoples’ devlogs a blast, but creating your own has numerous benefits, too. For indie devs, a devlog can be a great tool for getting the word out about your game, sharing your creative ideas, and documenting your design process to learn from down the road post-launch.

Episode 7 of my GameDev Audio Blog series looks at 6 reasons you should considering starting a devlog for your indie game, and the potential benefits you can gain from doing it right.

If you’re looking for an example of one way to approach this, head over to www.deathwell.com to peep my new devlog for my upcoming narrative horror RPG, Deathwell.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

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Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6)

It’s been a challenging week, with Missile Cards launch sales flowing along at a painfully slow trickle. What better time to talk about minimizing risk as a small indie developer, especially when you’re bootstrapping it and pushing to traction with your first few games projects!

This episode covers tips on minimizing risk to lessen the impact of your games tanking — or at least selling well below your least optimistic estimates.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Beta Testing Your Indie Game (#Gamedev Audio Blog #3)

Lightening things up a but, episode #3 in my short mini-podcast audio blog series looks at tips and techniques for Beta testing your game as a solo indie — especially when you live outside of the a major population hub and struggle with finding testers for your games.

Here are some of the topics I touch on:

  • Building your Beta testing list
  • Running your Beta through Steam
  • Tips for ensuring your Beta runs smoothly
  • Using Steam to deliver + update your Beta
  • How Beta testing improved Missile Cards

     

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Indie Spotlight #4: Bit.Trip Awesome


“When I first met the guys from indie studio Gaijin Games not too long ago, we bumped into each other in a packed warehouse in Brooklyn that was hosting Blip Festival 2009 — an annual celebration of wild new music being made by artists using homebrew software running on old-school gaming devices like the Game Boy, NES, and Commodore 64. The evening was filled with high energy 8-bit audio revelry cranked out at maximum volume by chip musicians like Nullsleep, Bit Shifter, Bubblyfish, and many others. Gaijin’s presence was no coincidence; these guys dig quirky retro-tinged music, and it’s one of the core driving forces behind the games they create.”

Check out the full column here at GameSpy.