“Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths.”
Check out my review of the console versions of Terraria, including a snazzy video review, here at IGN.
It’s like clockwork. Meeting new people and engaging in the usual exchange of friendly chit-chat is always a bit of an awkward experience at first, because it’s only a matter of time before they ask me about what I do for a living. Should I be embarrassed? No. I have a legitimate job just like anyone else. But it’s a gig some people would all but kill for. My response to the inevitable question almost always elicits some kind of animated reaction – ranging from enthusiasm to quasi-disbelief. “Me? I get paid to play video games.”