Terraria (Console Version) Review (@IGN)


“Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths.”

Check out my review of the console versions of Terraria, including a snazzy video review, here at IGN.

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Fetch Review (@MacLife)

 “Poised to carve out its spot as one of the most adorable and enchanting point-and-click puzzle adventures of the year, Fetch spins a lighthearted storybook tale of a boy and his search to recover his best pal, a peppy dog named Bear. This charming, science fiction-tinged adventure packs plenty of pooches, perils, and puzzles to pursue, and its kid-friendly vibe makes it a good pick for a game to play with the family.”

Check out the full review here at Mac|Life.

Alien Spidy Review (@GameSpot)

“If at first you don’t succeed, try, try again until your eyes roll right out of their sockets and your fingers are raw from the pain of mashing the restart button hundreds of times in a single sitting. That’s seemingly Alien Spidy’s ill-conceived motto. This cutesy momentum-based platformer has a dark side that doesn’t fully manifest until you realize you’ve just spent several hours replaying the same 60-second stage to the point where you’ve memorized every obstacle, jump, and danger in your path–yet you’ve still made no actual progress.”

Check out the full review here at GameSpot.

Ravaged Hands-On Preview (@GameSpy)


“As the newest kid on the crowded post-apocalyptic gaming block, Ravaged has a lot to prove if it wants to stand out among the heavily entrenched first-person shooters (Borderlands, Fallout, Rage, etc.) out there that cater to players’ Mad Max Beyond Thunderdome fetishes. Indie studio 2 Dawn Games’ strategy for its online multiplayer-only FPS debut is to open up the throttle with massive, vehicle-centric battles that unfold across sprawling wasteland locales. My time in the beta delivered many “Eff Yeah!” moments, but piling up a crew of 32 teammates into a deadly motorcade of gyro-copters, machinegun-mounted dune buggies, and ATVs, then crashing en-masse into an enemy base with guns blazing put a whole new spin on post-apocalyptic killing sprees.”

Check out the full preview here at GameSpy.

Krater Review (@IGN)

“On paper, Krater: Shadows Over Solside is a mouthwatering mash-up. It spreads its Diablo-esque hacking-and-slashing evenly across a party of crazed warriors instead of focusing on one lone explorer, and the many dank caves and hardscrabble towns you explore are nestled snugly into the foothills of a post-apocalyptic landscape reminiscent of Borderlands’ Pandora or the irradiated wastes of the Fallout series. But while the first leg of this indie action-RPG trilogy picks up on elements from some excellent games, it fumbles them so badly at times that the grind rarely feels worth the effort you have to put into it.”

Check out the full review here at IGN.

Starbound Preview (@GameSpy)


“Finn “Tiy” Brice is eager to point out his next big project, Starbound, is not a sequel to the million-selling indie hit Terraria — a game for which he crafted the Super Nintendo-style pixel art. That likely won’t stop players from drawing some obvious comparisons between the two, but as the head of new collaborative studio Chucklefish Games, Brice is pushing upwards and onwards to take his new sci-fi-tinged 2D sandbox RPG in a very different direction. ”

Check out the full preview here at GameSpy.

Triple Town Review (@Macworld)

 “A deceptive little beast of a puzzler, Triple Town lures you close and sinks its teeth in before demanding you feed it more of your hard-earned cash. This clever hybrid of match-three puzzles and settlement planning gameplay from Spry Fox is insidiously addictive, but poorly conceived micro-transactions soon suck all the joy out of the experience.”

Check out the full review here at Macworld.

Legend of Grimrock Review (@IGN)


“As a kid, I grew up rolling d20s, charting out hand-scrawled labyrinths on graph paper swiped from math class, and concocting elaborate fantasy worlds to explore. And when I wasn’t sitting around a table with my pals debating the finer points of casting Magic Missiles instead of Delayed Blast Fireballs, I spent my free time affixed to a clunky old PC playing games like Eye of the Beholder and Dungeon Master. Digging into Almost Human’s shiny new take on hardcore old-school dungeon crawlers is a warm fuzzy trip down memory lane, but one of the most impressive things about Legend of Grimrock is the way it showcases how well the classic formula holds up after so many years.”

Check out the full review here at IGN.

ZiGGURAT Review (@Macworld)

“When you’re trapped atop a lofty spire, surrounded by killer robots that have just slaughtered every other living being on the planet, it’s not a matter of if you’ll survive the onslaught but how long you can stave off the inevitable. Such is the thrill of Ziggurat, an iPhone and iPad game that’s all about taking out as many of the mechanical jerks as you can before they inevitably rip you to shreds.”

Check out the full review here at Macworld.

Hands-On With Faster Than Light (FTL) @GameSpy


“The darkest reaches of deep space are colder and more merciless than any dungeon, and in Faster Than Light (FTL) — a rare sci-fi roguelike set in a star-filled realm of intergalactic turmoil instead of a dank subterranean dungeon — death awaits anyone foolhardy enough to rocket into the void. With a well-armed fleet of rebel star cruisers always nipping at my heels, playing FTL feels a lot like walking the plank. I’m doomed no matter how I look at it. But fighting to stave off the inevitable destruction of my ship and crew as we make a mad dash through the cosmos gets my blood pumping every time.”

Check out the full preview here at GameSpy.