“Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths.”
Check out my review of the console versions of Terraria, including a snazzy video review, here at IGN.
“Poised to carve out its spot as one of the most adorable and enchanting point-and-click puzzle adventures of the year, Fetch spins a lighthearted storybook tale of a boy and his search to recover his best pal, a peppy dog named Bear. This charming, science fiction-tinged adventure packs plenty of pooches, perils, and puzzles to pursue, and its kid-friendly vibe makes it a good pick for a game to play with the family.”
“If at first you don’t succeed, try, try again until your eyes roll right out of their sockets and your fingers are raw from the pain of mashing the restart button hundreds of times in a single sitting. That’s seemingly Alien Spidy’s ill-conceived motto. This cutesy momentum-based platformer has a dark side that doesn’t fully manifest until you realize you’ve just spent several hours replaying the same 60-second stage to the point where you’ve memorized every obstacle, jump, and danger in your path–yet you’ve still made no actual progress.”
“As the newest kid on the crowded post-apocalyptic gaming block, Ravaged has a lot to prove if it wants to stand out among the heavily entrenched first-person shooters (Borderlands, Fallout, Rage, etc.) out there that cater to players’ Mad Max Beyond Thunderdome fetishes. Indie studio 2 Dawn Games’ strategy for its online multiplayer-only FPS debut is to open up the throttle with massive, vehicle-centric battles that unfold across sprawling wasteland locales. My time in the beta delivered many “Eff Yeah!” moments, but piling up a crew of 32 teammates into a deadly motorcade of gyro-copters, machinegun-mounted dune buggies, and ATVs, then crashing en-masse into an enemy base with guns blazing put a whole new spin on post-apocalyptic killing sprees.”
“On paper, Krater: Shadows Over Solside is a mouthwatering mash-up. It spreads its Diablo-esque hacking-and-slashing evenly across a party of crazed warriors instead of focusing on one lone explorer, and the many dank caves and hardscrabble towns you explore are nestled snugly into the foothills of a post-apocalyptic landscape reminiscent of Borderlands’ Pandora or the irradiated wastes of the Fallout series. But while the first leg of this indie action-RPG trilogy picks up on elements from some excellent games, it fumbles them so badly at times that the grind rarely feels worth the effort you have to put into it.”
“Finn “Tiy” Brice is eager to point out his next big project, Starbound, is not a sequel to the million-selling indie hit Terraria — a game for which he crafted the Super Nintendo-style pixel art. That likely won’t stop players from drawing some obvious comparisons between the two, but as the head of new collaborative studio Chucklefish Games, Brice is pushing upwards and onwards to take his new sci-fi-tinged 2D sandbox RPG in a very different direction. ”
“A deceptive little beast of a puzzler, Triple Town lures you close and sinks its teeth in before demanding you feed it more of your hard-earned cash. This clever hybrid of match-three puzzles and settlement planning gameplay from Spry Fox is insidiously addictive, but poorly conceived micro-transactions soon suck all the joy out of the experience.”