Review: Hector Episode 2


“Even as games grow edgier with the times, most gamemakers seem to shy away from poking at certain boundaries of common decency. In crafting its crass new point-and-click adventure game trilogy, developer Straandlooper sheds caution as if it were a vile, fluid-stained trench coat and runs streaking across the line like a howling naked lunatic. The Hector: Badge of Carnage series debut, We Negotiate With Terrorists, set a memorably sleazy tone filled with comedic cartoonish debauchery and clever detective work. Episode 2, Senseless Acts of Justice, follows suit with another helping of the same unwholesome fun that is topped with gyrating nun strippers, exploding feces, and trucks adorned with massive hunks of dripping meat. It’s an acquired taste–but it’s one that delivers accessible and enjoyable gameplay, despite its often crude trappings.”

Check out the full review here at GameSpot.

Review: The Adventures of Shuggy


“When cooking, throwing in too many different ingredients can pollute the flavor of the pot and produce unpalatable rubbish. The same can be said about making video games, though every so often, this approach turns out something worth digging into. Bouncing around from one quasi-familiar gameplay idea to the next like an ADHD-addled youth, The Adventures of Shuggy throws a lot at you in rapid succession. At first, flip-flopping between a hodgepodge of game mechanics is disorienting because the game’s endearing pint-sized protagonist switches up his powers in almost every level. But the constant fluctuation soon yields a
satisfying rhythm of its own, and tackling the diverse obstacles strewn across the many stages found in this lighthearted platform puzzler evolves into a tasty surprise.”

Check out the full review here at GameSpot.

Review: Lucha Fury


“Blending an outlandish comic book setting with the already bombastic nature of  Mexican wrestling has a lot of potential to yield high-octane fun, but Lucha  Fury squanders its cool premise and artistic beauty on some of the most poorly  crafted side-scrolling brawler gameplay in recent memory. While the genre isn’t  known for its forgiving nature, Lucha Fury sports a string of truly asinine  design decisions that will push your patience into the red and kill the  experience early on in the game. Overly sluggish combatants, boring attack  combos, and droves of insipid foes are just a few of the many glaring issues  that mar what could have been one sweet game.”

Check out the full review here at GameSpot.

Review: Hector: Badge of Carnage – Ep 1


“If you’re someone who complains about point-and-click adventures being slow, plodding ordeals filled with uninteresting puzzles and boring characters, you might have to rethink your argument after playing Telltale Games’ first foray into adult oriented adventure-gaming fare. The debut episode of Hector: Badge of Carnage–adorned with the snarky subtitle “We Negotiate With Terrorists”–is something else entirely. And whether or not you have the stomach for this demented detective tale depends on your threshold for often naughty and utterly warped humor. Fishing around inside a feces-ridden toilet with a used condom, parlaying favors from morbidly obese hookers, and peddling fake drugs to young rave partygoers are only a few of the many seedy tasks you must undertake in the name of justice. Gross situations and intermittent lewdness may be the norm, but it’s the creative puzzles and memorable characters that make this adventure worthwhile.”

Check out the full review here at GameSpot.

Review: Anomaly Warzone Earth


“There are many different creative tricks game developers use to add spice into well-worn genres to keep them feeling fresh, but sometimes, it’s the simplest and least-expected ideas that yield the most alluring fruit. 11 Bit Studio takes traditional tower defense gameplay and turns it inside out by putting you on the offensive in Anomaly: Warzone Earth. Leading a convoy of high-tech military vehicles through the mazelike streets of a postapocalyptic Baghdad to infiltrate a giant energy dome and take down heavily entrenched alien forces is an enthralling exercise in combat strategy and quick thinking. The need to continually plot pathways, adapt to new adversaries, and lay down a constant stream of support power-ups to keep your convoy from being annihilated is thrilling stuff.”

Check out the full review here at GameSpot.

Review: Swarm


“Considering the objective of most games is to keep the main characters alive, it’s rather entertaining when one comes along that makes intentional death an integral element of the gameplay. While Swarm is a clever action platformer that revolves around sacrificing the few for the good of the many, it takes things a step further by actually rewarding you for killing off the adorable alien protagonists in inventive ways. The bulk of the poor little blue fellows wind up burnt, skewered, asphyxiated, dismembered, and vaporized so that a few of their lucky brethren can make it to the end of each obstacle-filled stage alive with the highest score multiplier possible. Maneuvering a gaggle of 50 little critters through a gauntlet of doom is messy business. It’s a premise that yields both fun and frustration, but the punishment isn’t always unwelcome.”

Check out the full review here at GameSpot.

Review: Acceleration of Suguri X Edition


“Incomprehensible plot setups and outrageous situations are nothing new in the vast and peculiar world of Japanese gaming culture. So a game starring a gaggle of pint-sized android schoolgirls that duke it out in a vitriolic war over who gets to eat the last pudding on earth seems pretty tame on the weirdness scale when compared to some of Japan’s edgier offerings. A quirky gem hailing from Japan’s thriving indie-game development scene, Acceleration of Suguri X Edition packs an oddball mix of bullet-hell blasting and competitive arena fighting that doesn’t take itself seriously at all. That’s mostly a good thing because the frenetic brawling action found in this small package is well paired with the game’s outlandish vibe.”

Check out my full review over here at GameSpot.

Review: Mario vs. Donkey Kong: Mini-Land Mayhem


“Mario may have bigger adversaries to tussle with these days, but sometimes, age-old conflicts can’t be put to rest quite so easily. Aside from giving the mustachioed Italian plumber a shot at getting some payback and settling an old score with his original flaming-barrel-chucking ape nemesis, the Mario vs. Donkey Kong franchise provided an interesting break from the status quo for Mario and pals. Since it transitioned from the Game Boy Advance to the DS in 2006, the strategic puzzle-oriented gameplay revolving around safely guiding mini versions of Mario and his buds through obstacle-course levels hasn’t changed much from one entry to the next. The fourth game in the spin-off series, Mario vs. Donkey Kong: Mini-Land Mayhem, sticks to the formula its predecessors laid out pretty closely. A few minor changes woven into the puzzle mechanics and solid online extras are certainly additions that boost the core fun to be found here, and it’s just enough to entice players who’ve puzzled though previous rounds of mini-Mario babysitting to have another go.”

Check out the full review here at GameSpot.

Review: TNA Impact: Cross The Line (PSP)


“It may have taken two years for the portable versions of TNA Impact to finally make it to launch following the console release in 2008, but don’t expect to find many improvements or major changes in this handheld port. The extra time in the oven hasn’t made a real impact on pinning down and beating into submission the problems that kept the series debut from being the tour de force TNA wrestling enthusiasts had hoped for. Staying faithful to the machismo drama and intense man-pummeling action of TNA just isn’t enough when the gameplay so readily degenerates into repetitive and frustrating button mashing. Context-sensitive control issues and bastardly enemy AI also take a lot of wind out of the game’s testosterone-powered sails.”

Check out the full review here at GameSpot.

Review: Commander: Conquest of the Americas


“Though it’s not exactly a sequel to EIC, Commander: Conquest of the Americas is a very similar game with a slightly different scope that generally improves on some of the problems that hampered its spiritual predecessor. Instead of ramming combat down your throat, the flow of the game revolves more closely around the steady growth of your colonial empire through trade and balanced management. That’s still no easy feat because appeasing your advisors can feel like an entirely different kind of battle.”

Check out the full review here at GameSpot.