Indie Spotlight: Infinitely Running To Death


“It’s not quite as hard to get into game-making as it once was. In recent years, the barrier to entry for hobbyist game development has lowered quite a bit, thanks to the work of enthusiastic bedroom programmers and a bustling online community willing to guide newcomers with tutorials and helpful downloads. Having the right tools and the drive to create is often all you need to get rolling in the indie gaming world these days, but what if you don’t have the right tools? For some, like Adam “Atomic” Saltsman, the solution was to make the tools.”

Check out the full column here at GameSpy.

Indie Queue: Cactus at the Speed of Light

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“Making games is traditionally a time-consuming affair. Though independently produced projects can take significantly less time to turn around than games with million dollar budgets and huge teams, they still often require many months to several years of solid work to finish. For Swedish indie developer, Jonatan “Cactus” Söderström that’s simply too damn long. He’s the game development equivalent of a machine gun, firing off large volumes of small games as quickly as he can create them. Not all hit their mark, but their overall effect is surprisingly potent. Cactus enthusiasts can continue to expect a steady barrage of hyper-speed gaming oddities this year, but he also has some heavier ordinance in the pipeline that promises to deliver one hell of a payload when it drops.”

Check out the full story here.