Shop Talk: Moonlighting (Part 1)

The unknown can be dangerous. Diving headfirst into a dark pit without knowing what’s sitting at the bottom of it is never a good idea. While there might be a bed of fluffy pillows and bon-bons waiting for you down there, you could instead wind up impaled on a bed of gnarly barbed spikes dripping with poisonous chupacabra nectar. That’s not fun. Freelancing is the same way. Impulsiveness doesn’t pay the bills. You can’t just quit your job, grab a stack of games, call yourself a game journalist, and expect work to come flowing in. You need to stick your toe in the water first, and moonlighting is the way to do that.

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Shop Talk: Beating The Freelance Doldrums (Round 1 – Fight!)

Any job can grow tiresome and dull over an extended period of time, no matter how fun it may seem to other folks looking in from the outside. The world of game journalism can be a magical land full of shiny opportunities and realized dreams. But sometimes it sucks. Even if you’re writing about video games (or some other totally rad hobby) for a living, there are times when you will want to fling your computer out the window in frustration or crawl into a volcano and immolate yourself. Trust me, you don’t want to do either.

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