“One of the best things about being a PC gamer is always having awesome free games at your fingertips. Have a decent machine with a high speed Internet connection? That’s all you need for a quick gaming fix these days. You’ll find a glut of stellar games capable of satiating your immediate need for entertainment at the click of a mouse button; you just need to know where to look for them. Don’t worry, we’ve got your back. Whether you’re sitting at your work desk bored out of your skull, or twiddling your thumbs at home with nothing to do, check out these five excellent time-wasters, all guaranteed to turn your day around.”
I’ve been a big fan of indie gaming web show Bytejacker for a long time now. It’s great to see other folks supporting coverage of the indie gaming world. Do you know what else is great? A free indie game about an indie gaming web show that covers free indie games. Even better? I wrote that shit up in my goddamn freeware indie gaming column. BOOM! Mind=blown.
Check out my write-up of Bitejacker (the GAME) here at IGN.
“It’s not quite as hard to get into game-making as it once was. In recent years, the barrier to entry for hobbyist game development has lowered quite a bit, thanks to the work of enthusiastic bedroom programmers and a bustling online community willing to guide newcomers with tutorials and helpful downloads. Having the right tools and the drive to create is often all you need to get rolling in the indie gaming world these days, but what if you don’t have the right tools? For some, like Adam “Atomic” Saltsman, the solution was to make the tools.”
I’ve been lousy at updating this site lately, so I’m going to make an effort to catch up. Here’s the past two installments of my Free Bytes column over at IGN from last week and the week before! Boom.
Free Bytes: I Am An Insane Rogue A.I.
“As a psychotic supercomputer that’s intent on world domination, your primary objective is to take over the planet one high-tech warehouse at a time. However, each warehouse is filled with pesky, squishy humans and sentry drones that seek to thwart your diabolical efforts. With only a limited amount of cycle power to take action with, you have to carefully herd (or brutally massacre) your human adversaries away from each building’s computer terminals long enough to hack into them and take over the mainframe.”
“Revenge is the sweetest when it involves rolling over your foes with a mechanical automaton of doom and crushing their civilization under the barbed wheels of sweet metallic Armageddon. The clash of cymbals, the boom of drums, and a malevolent orchestral groan sets the mood for wanton destruction quite nicely in Goblin War Machine – a game about building the biggest, gnarliest damn war machine imaginable and using it to turn the human countryside into ground hamburger.
Hey, there’s a meteor. Eff that! Kidding. Effing Hail was awesome. Effing Meteors is event more awesome. It was also my Free Bytes installment over at IGN for last week. Yeah, I’m still behind on posting stuff. Here’s the linky: Effing Meteors. Wooh!
Generally speaking, I’m not a huge fan of fishing games, but Radical Fishing is definitely more my speed. Missile launchers, chainsaws, and gatling guns make the sport a lot more enjoyable. This crazy fishing game has a lot of quirky charm, and it’s bloody enough to dial up the absurdity meter to epic porportions. You can check out my full write-up of this free game in this week’s edition of my Free Bytes column over here at IGN.
“If at first you don’t succeed, buy more expensive technological crap to make your ride sweeter and more rocket-tastic. That’s the premise behind IntoSpace, a simple but addictive rocket launching game about shooting for the cosmos and falling flat on your face repeatedly…at least until you gather enough green to upgrade your rig. Plummeting to the earth and crashing in a ball of fire and twisted metal hundreds of times is all but guaranteed in this strangely captivating timewaster. As with most great feats, successes in your trip to the moon only come in small increments. Fortunately, the repetitive process of gradually improving your ship to fly higher and higher with each skyward trip is seriously habit-forming.