Review: Professor Layton and the Unwound Future

The wife and I have been cracking out on good ol’ Layton’s third puzzlerific installment, and while I’ve had to set it aside to keep from going insane, the missus is all about the 100 percent completion and is going back to scour everything she might have missed on her own playthrough. Needless to say, it’s an awesome game, particularly if you have the patience for mind-meltingly tough puzzle challenges. My full blown review write-up is now up in the latest EGMi here, so feel free to check it out.

Review: And Yet It Moves (Wii)

I’m not entirely sure how, but I actually missed AYIM the first time around on PC. While I endeavor to consume and appreciate as many indie titles as humanly possible, there’s just too many to catch them all. But after spending a lot of time digging through the new Wii version and comparing it to the PC original, the improvements afforded by the Wii remote’s tilt controls are pretty apparent. You can catch my full, multi-page review of AYIM on WiiWare in the latest issue of EGMi here. I have a few other upcoming reviews and other articles set to appear in both EGM and EGMi in the coming weeks/months. Stay tuned!

EGM Print Contributions Oct. 2010 Issue

I decided to hit up the local mart the other day for a Long Trail Double Bag and ended up finding this as well. I’ve been doing some writing for EGM/EGMi for a few months now, but this is the first time I’ve had anything run in the print edition. The Oct. 2010 issue features two contributions. After an exciting last-minute green light deadline scramble, I put together a short news/feature piece on The Indie Fund that I’m quite happy with. Big thanks to the awesome indie devs behind the project for whipping up some good quotes and info on such short notice. That article appears on Pag 17.  On Page 76 you’ll find my review of Limbo that ran in a previous digital edition of EGMi.

I just wrapped up a few pieces for EGMi and the next print edition, including a lengthy feature article and some reviews.  I’ll post more about that once it’s out, as there’s some cool stuff to chat about there.  Cheers!

Review: Limbo

I recently started writing a bit for the newly re-launched EGM and EGMi, which is an exciting recent development. Everyone has been raving about Limbo lately, and for good reason: It’s one hell of a game. You can find my take on the spookly little puzzle platformer in the latest digital issue of EGMi here. I have some stuff going into an upcoming print issue, and I expect more work will likely follow shortly.