“Some games give you a chance to get inside the mind of your foes to gain a strategic advantage. Warp goes one step further by letting you hop inside their bodies then shake their guts around until they bulge and explode in a nasty spray of bloody meat-gunk puree. It’s a gross but satisfying twist that gives this otherwise cutesy stealth puzzler a little M-rated oomph. Well, that and the F-bombs your enemies drop when you thwart their efforts to contain your pint-sized wrath.”
“The Sims 3: Generations bucks Sims expansion conventions. Previous Sims 3 expansions have offered meaty updates that enhance the classic life-simulation experience with new gameplay features and a glut of new items, like world exploration, hands-on professions, and even a vampire nightlife. The changes and nuances are more subtle in The Sims 3: Generations. I still got a kick out of giving my Sims über-hairy man chests, making “Woo-Hoo” in the shower, lighting bags of dog feces on fire, and creating home videos of my various shenanigans. But the value proposition falls a little short.”
“The fact EA chose to unveil the world premiere of Crysis 2 to a throng of journalists at a swanky shindig at the Tribeca Grand in the heart of New York City is no coincidence. Taking place several years after the original game, Crysis 2 brings the conflict against the alien invaders from the dense tropical jungles of the Philippines to the decimated urban jungle of the Big Apple. It’s a move that’s designed to change the pace and give players a stronger emotional connection to the catastrophic events that unfold in the game.”
Check out my full impressions and a rundown from the Crysis 2 first look world premiere event here at Ars Technica.
“Rock and roll may never die, but it’s certainly a wildly different animal than it once was decades ago. With the music industry in a tailspin and the traditional record label model being increasingly thrown out the window, bands are forced to adapt with the changing times if they want to survive. To stay afloat and reach new fans, artists are tapping into the electric current of the gaming world and finding success in the process. No strangers to videogames, Boston-based metal heads Bang Camaro are one example of rockers making a go of it in the digital age.”
Check out the full article here at IGN and here at MSN’s Game On.
“When the disparate worlds of LEGOs and rock stars collide, strange and wonderful things can happen. Seeing LEGO versions of an emaciated Iggy Pop, a mustache-emblazoned Freddie Mercury, a pretty boy-era David Bowie, and even the guys from Blur bash out their hits amidst a visual rock-n-roll cacophony of plastic toy bricks and rampant silliness offers far more enjoyment then we might first care to admit. Successfully combining two very distinct and well-known franchises, LEGO Rock Band goes a long way towards making the rhythm game genre more palatable to a truly all-ages audience.”
“Zubo definitely possesses a certain “what the hell” factor. It’s a game that’s been marketed to kids, but it’s not based on any pre-existing gaming franchise or movie tie-in schlock. It looks cutesy, but it’s actually one of the more creatively designed and visually impressive games on the system in some time. It smashes together rhythm game elements and a turn-based RPG battle system – two things traditionally reserved for titles geared toward more hardcore audiences – with cushy adventure exploration in a way that’s mostly clever and humorous. At the same time, you’ll find fluff mini-games, a monster-battling collection element and tiresome fetch quests scattered about. Zubo clearly suffers from a bit of an identify crisis, yet this quirky mish-mash of styles and ideas surprisingly works in its favor.
“After long days at work crafting a macabre sci-fi landscape populated with crawling, flesh-craving corpses, humans with splayed viscera, dismembered limbs of all shapes and sizes, and other spine-tingling audio and visual manifestations of pure digital evil, one might imagine members of EA’s Visceral Games have a hard time getting to sleep at night. Their ceaseless toil in the realm of sci-fi horror is about to bear delicious fruit – the kind that shuffles forth from the bloated corpse it crawled out of to rip into your flesh. Indeed, Dead Space Extraction is almost upon us, and CheatCC caught up with the development team during a recent conference call to get all the gruesome and gory details.”
Check out the full article here at Cheat Code Central.
“Veteran game designer Tim Schafer may currently be well-known for his work on The Secret of Monkey Island, Grim Fandango, Day of the Tentacle, and Psychonauts, but he’s about to go down in the annals of history for giving the gaming industry a much-needed heavy metal kick to the junk with his most brutal endeavor yet. Cheat Code Central caught up with Schafer during a recent roundtable interview to chat about the awesomeness that is Brutal Legend.”
Check out my full article here at Cheat Code Central.
“Tooling around in your space ship, taking on missions, accruing resources, and making nice (or not so nice) with other inhabitants of the galaxy is an appropriate climax to Spore’s evolutionary progression. However, once you stepped foot, talon, or tentacle in your space ship and blasted off towards the stars, there was no turning back. It was a shame to have to bid adieu to controlling your sentient alien beast up close and personal, but it’s a heartbreak you will no longer have to endure. Galactic Adventures lets you continue exploring the cosmos in your armored space vessel to your hearts content but also gives you the leeway to take on wildly new and inventive quests on tons of strange planets found throughout the galaxy.”
“One of Rock Band’s key selling points – and the main thing that initially set it apart from the early Guitar Hero games – was the fact it let you sit around with a few pals, pick up a bunch of plastic instruments, and bash out rock hits as a group. For the series’ portable debut on the PSP, Harmonix has taken things in a completely different direction. Rock Band Unplugged does away with the need for fake instruments, ditches the multiplayer-centric experience that made it so great in the first place, and introduces a new style of play that feels more like a juggling act than rocking out. Sound lame? Surprisingly, it’s not.”