“A few brave souls are working to prove the horror genre is alive and well on the Xbox Live Indie Games Channel beyond the sea of brain-munching fare on tap. From creepy to campy, this “No Zombies Allowed” round-up showcases a darker side to indie gaming on Xbox 360. Grab an extra change of clothes — it’s about to get messy up in here.”
Check out the full feature here at Official Xbox Magazine.
I’ve seen a number of folks comment on how luck played a role in their obtaining a paying gig as a games journalist. Do you see luck as a big factor that plays into a person’s success in this field, or are there other variables that have greater importance?
“So why did this faithful gaming homage to the venerable sci-fi horror film franchises get critically panned? With so much attention poured into to making the experience of playing each of Aliens vs. Predator’s three different species as authentic as possible, it seems that Rebellion let the basic tenets of what makes a good game fall to the wayside. But for all of its awkward controls, uninspired level designs, and irksome A.I., this freaky first-person shooter has way too much style to write-off so easily.”
Check out the full article here at Official Xbox Magazine.
I’m a soon-to-be college grad just starting to try his hand in the freelancing world. After being published on a handful of sites, I’ve managed to get a media pass to the PAX East convention in my hometown of Boston. It’s common knowledge that networking is a key to success for freelance journos, and conventions like these seem to be one of the best places to get started on making friends in the industry.
Could you shed some light on how to go about this whole networking process? Are there any particular do’s and don’ts that I should be aware of before walking up to complete strangers? I’ve got my personal business cards printed out and ready to be shared, so what can I do to get people to remember my name (without looking like a total weirdo)?
As you eloquently explain in your blog, pitching feature ideas to editors is a great way of getting started as a freelance. This has proven to be effective to me, as I recently had my first feature pitch accepted – WOOT!
Much as I love desperately squeezing increasingly bizarre feature concepts from my noggin, only to be ignored or rejected by editors, I would dearly love to review games for well known gaming sites too. It seems that reviewing is the holy grail of games journalism, only possible for the most well known writers. Is this the case?
“With her naughty school librarian-meets-S&M demon huntress attire, Bayonetta may still be the most recent extreme femme fatale still fresh in everyone’s mind, but she’s had some formidable predecessors. Back in 2007, Atari’s Bullet Witch took a similar, less-successful route in the “epic drudge match between killer vixen and demonic hordes” category. While Bullet Witch’s blue-haired, huge machinegun-toting protagonist, Alicia, may fall in line some of the usual eye-rolling stereotypes — including a god-awful array of trashy DLC outfits — it’s the game’s general over-the-top delivery that’s I find most titillating.”
I am a recent journalism graduate from University of Wisconsin, Milwaukee, looking to write for IGN, 1UP, and other gaming websites. I’ve written about video games for my college newspaper, and I’m looking to gain more experience by freelancing for a video game fan site. So my question to you is would I have a better chance with pitching stories or getting work from major gaming websites if I live in California? I’m just concerned that they won’t consider my work because I don’t live in CA. I’m thinking about moving to CA because I have relatives there and so I can network easier.