In this debut installment of Shop Talk Interviews, I talk with long-time game journalist Andrew Groen about the massive Kickstarter success off his new book project: A History of the Great Empires of Eve Online. We chat about the project, cover some tips on how to run a slick book Kickstarter campaign, and also briefly touch on turning long-form articles into books.
If you like the show, stay tuned! I’ll be having other special interviews in the near future on a sporadic basis. You can also tune into my regular bi-weekly podcast The Freelance Game, which covers the ins-and-outs of the writing life and freelancing in the video game industry.
This is the first post in a multi-part series exploring the behind-the-scenes elements of self-publishing and ebook creation. Something new for ye olde blog! Enjoy!
Writing a book. I know, it sounds daunting, especially if you’ve never written one before. Traditionally speaking, a book length non-fiction work can run anywhere from 50,000 to 75,000+ words. If you’re used to bashing out articles that cap out around 1,000 words MAX, the thought of stretching that out times 70 can be terrifying, even crippling. I can’t possible do that, you might think. That’s way too much work. Or is it? The golden standard for books in the digital age is shifting just as fast as the publishing industry itself. Tradition can go scratch. It’s a brave new world out there.
Today, I’m celebrating the launch of my third book in the Game Journo Guides Series — Freelance Writing Hacks: 55 Tips For Word Mercenary Success — out now for $2.99 on Kindle and PDF or $4.99 for a cool Audiobook+PDF bundle! Whee! But rather than ramble on about what the book is about and why you should check it out (you can read that at the link above), I wanted to spend a few moments talking about what it’s like launching a niche book like this as a self-published author.
If you’ve been holding off on picking up my new book Interview Fu: The Game Journo Guide To Conducting Killer Interviews, then NOW is the time to take ninja-action! I’m doing a weeklong Kindle Countdown sale starting today, however, the book is available for $0.99 TODAY ONLY. The price will slowly creep up $1 a day until it’s back to full price at the EOD on Friday.
Grab your copy today while it’s dirt cheap. I promise the value you’ll get from this book will far outweigh your meager $0.99 investment!
Also, if you feel inclined to tell you friends and share this post, that’d be awesome! Thanks!
Next to slinging pitches, pulling off interviews is one of the most important skills any freelancer or game journalist should strive to master in order to boost his or her writing career in the industry. Crafting thoughtful questions that engage sources and get them talking is a critical step.
When putting your questions together, it helps to start by brainstorming a rough list while you conduct your initial research. Jot down anything that comes to mind as you poke around the Internet. You can always go back and word things more intentionally, so don’t worry about sloppiness: just get it on the page. Once you have a big ol’ list of possibilities ready to go, it’s time to whittle everything down into a more focused set of polished questions.
It’s important to put some serious thought into both the kinds of questions you plan to ask and how to phrase them. You’ll want to design your questions to get your sources thinking (and talking). Here are a few quick tips to get you on the right track.
You might have noticed it’s been a little quiet around these parts lately. That’s because I’ve been hard at work wrapping up my second (and third books) over the holiday months! With the launch of UUDDLW in 2013 wrapping up a wild and diverse year, I’m excited to forge ahead into 2014 with a lot of new book projects in the works. I may have mentioned it here and there in passing to a few people, but I wanted to take a moment to formally announce the new Game Journo Guides Series, talk about my new book Interview Fu coming out later this month, and give a quick update on other bookish things coming down the pike from me this year!
Oh, man. It’s that holiday season thing again, isn’t it? What? Gahhh! That means there’s so much crazy holiday shopping to look forward to in the months ahead. Awesome?! If you’re looking for that special gift (or massive pile of gifts) for that special game journo or writerly-type person in your life, never fear! Here’s the first installment of my multi-part series on killer gift picks for writers, game journalists, and nerd-folks. First up? BOOKS. BOOKS. BOOKS. BOOKS!
Yesterday, I joined former game journo editor and Critical Path author Dan Amrich for a video interview on Google Hangout with the rad folks at GameZone. We had a fun time chatting about how we got our start as freelancers in the game industry and tackled a range of questions related to writing, freelancing, and game journalism. It was a great time and a fun way to promote our books. If you’re interested in writing about games at all, check out my new book Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalismwhich is heavily focused on the freelance end of things. Dan also has a great book that’s been out for a while now called Critical Path: How to Review Videogames for a Living, which is more of a general tome focused on the art of reviewing games and working on staff at game publications.