Backtracking: Legendary (@OXM)


“What’s more badass than fighting werewolves? Fighting bigger werewolves that EAT other werewolves for breakfast. YES! Throw in a minotaur or two, some winged griffons that rip folks apart from the skies, gaggles of dueling super-soldiers from warring secret societies, and a towering skyscraper-size golem made out of broken junk, and you’ve got one hell of a battle on your hands”

Check out the full article here at Official Xbox Magazine.

Backtracking: Aliens vs. Predator (@OXM)


“So why did this faithful gaming homage to the venerable sci-fi horror film franchises get critically panned? With so much attention poured into to making the experience of playing each of Aliens vs. Predator’s three different species as authentic as possible, it seems that Rebellion let the basic tenets of what makes a good game fall to the wayside. But for all of its awkward controls, uninspired level designs, and irksome A.I., this freaky first-person shooter has way too much style to write-off so easily.”

Check out the full article here at Official Xbox Magazine.

Backtracking: Bullet Witch (@OXM)


“With her naughty school librarian-meets-S&M demon huntress attire, Bayonetta may still be the most recent extreme femme fatale still fresh in everyone’s mind, but she’s had some formidable predecessors. Back in 2007, Atari’s Bullet Witch took a similar, less-successful route in the “epic drudge match between killer vixen and demonic hordes” category. While Bullet Witch’s blue-haired, huge machinegun-toting protagonist, Alicia, may fall in line some of the usual eye-rolling stereotypes — including a god-awful array of trashy DLC outfits — it’s the game’s general over-the-top delivery that’s I find most titillating.”

Check out the full article here at OXM.

Backtracking: Space Giraffe (@ OXM)


“It’s not often that a game’s splash screen is so alarmingly bizarre that it forces you to pause for a moment to consider whether or not it’s a good idea to proceed. Space Giraffe gets off to such a weird start that it makes you wonder if you’ve just been dosed with hallucinogens. You’re greeted with a swirling neon vortex punctuated with a fuzzed-out bobbing giraffe head, a child’s voice chanting repetitive gibberish, and high pitch electronic space blips — and that’s before you even start playing. While this love-it-or-hate-it retro space shooter made a splash with its over-the-top psychedelic freakiness, equally memorable is the controversy that surrounded its creator’s outspoken response to critic reviews and meager sales.”

Check out the full article here at Official Xbox Magazine.