Holy crap guys! My first article for Polygon. Super stoked! I interviewed Shawn McGrath, the awesome dude behind Dyad, and worked up this massive feature that digs deep into the game and the crazy DIY machine he build from scratch to show it a trade shows. I strapped into the thing myself way back at PAX East 2011, and it left an impression on me, to say the least. Really glad I was able to travel through time and work up this mega feature.
PAX East was a blast this year, and I spent a lot of time running around to track down indie booths amongst the fray of booming craziness. It’s really inspiring to see just how many excellent independent studios there were out there on the show floor with truly awesome games to demo. I wrote up a large feature on this for GameSpy, and though there wasn’t enough room to include all of the awesome indies I was able to scope out, here’s a bunch of the best ones I was able to go hands-on with.
I decided to hit up the local mart the other day for a Long Trail Double Bag and ended up finding this as well. I’ve been doing some writing for EGM/EGMi for a few months now, but this is the first time I’ve had anything run in the print edition. The Oct. 2010 issue features two contributions. After an exciting last-minute green light deadline scramble, I put together a short news/feature piece on The Indie Fund that I’m quite happy with. Big thanks to the awesome indie devs behind the project for whipping up some good quotes and info on such short notice. That article appears on Pag 17. On Page 76 you’ll find my review of Limbo that ran in a previous digital edition of EGMi.
I just wrapped up a few pieces for EGMi and the next print edition, including a lengthy feature article and some reviews. I’ll post more about that once it’s out, as there’s some cool stuff to chat about there. Cheers!
“You have to hand it to the guys at Renegade Kid – they’ve managed to elevate disturbing to an art form. Exhibit A: the box art for the developer’s upcoming horror-drenched follow up to its first-person survival horror experiment Dementium: The Ward. It features a close-up shot of some poor bastard screaming in terror, though his cries are clearly muffled by the human hand that’s ripping its way out of his own mouth and clawing at his eyes. Amazing. Judging from our recent hands-on time with Dementium II, good things are on the way. Particularly if you like you handheld gaming sessions served up with a slab of raw, bloody meat.”
Check out the full hands-on preview here at GamesRadar.