“Poised to carve out its spot as one of the most adorable and enchanting point-and-click puzzle adventures of the year, Fetch spins a lighthearted storybook tale of a boy and his search to recover his best pal, a peppy dog named Bear. This charming, science fiction-tinged adventure packs plenty of pooches, perils, and puzzles to pursue, and its kid-friendly vibe makes it a good pick for a game to play with the family.”
“A journey to the seemingly barren red wastes of Mars to recover a missing research probe becomes a fascinating crash-course in the realm of alien botany in Waking Mars. Instead of intense laser battles and intergalactic conflict, Tiger Style Games’ inventive sci-fi adventure uses thought-provoking exploration and creative problem solving to draw you into its story-driven depths.”
“Even as games grow edgier with the times, most gamemakers seem to shy away from poking at certain boundaries of common decency. In crafting its crass new point-and-click adventure game trilogy, developer Straandlooper sheds caution as if it were a vile, fluid-stained trench coat and runs streaking across the line like a howling naked lunatic. The Hector: Badge of Carnage series debut, We Negotiate With Terrorists, set a memorably sleazy tone filled with comedic cartoonish debauchery and clever detective work. Episode 2, Senseless Acts of Justice, follows suit with another helping of the same unwholesome fun that is topped with gyrating nun strippers, exploding feces, and trucks adorned with massive hunks of dripping meat. It’s an acquired taste–but it’s one that delivers accessible and enjoyable gameplay, despite its often crude trappings.”
Ghost Trick: Phantom Detective was a pleasant surprise. Having heard very little about the game before I was assigned to review it, I didn’t know what to expect when I dug in. I was sucked into the story and wacky characters almost immediately, and the plot twists and turns the unfolded further along in the game kept me absorbed. Aside from being entirely charming and bizarre, the story is a touching one. This is one of the better DS games I’ve put my hands on in recent memory, which is why I wholly recommend it.
You can check out my full review here at EGMi and in the latest print edition of EGM on newstands.
Man, the characters in Golden Sun: Dark Dawn LOVE to hear themselves talk. They love to talk to other folks. And they LOVE to talk to themselves. Despite having to frantically mash through some excruciatingly long conversations, Dark Dawn is a pretty enjoyable game. The combat is satisfying and classic, while the puzzles really make the adventure shine. You can check out my full review of the game over here in last week’s at EGMi.
“With a tremendously magical atmosphere and gripping story, Drawn: The Painted Towerwas one of the most polished and enjoyable puzzle adventure games we’ve played in a long time. It set the bar very high for the casual gaming world, and few other titles have come close to delivering such an enchanting experience. We’re pleased to report the highly anticipated sequel, Drawn: Dark Flight is every bit as spectacular as the first game…and then some.”
“Locked inside his own subconscious, Pete must navigate the creepiest inner reaches of his noggin. Aside from being lost himself, his sister is missing. It’s your job to help find her and figure what else he needs to get on his way and return to the waking realm. While we never learn what caused him to get there in the first place, the poor young fellow’s comatose condition has trapped him in a dark, grim world spotted with snippets of color and unusual characters. Your strange adventures to help Pete find his sister will put you in touch with some outlandish critters, including “Jon” who’s not a girl, a giant blob mama living in the clouds, and a starving earthworm with vibrating fangs.”
“Even the most microscopic worlds are worth exploring. Nothing proves that point quite like Small Worlds — a game that has no enemies, no power-ups, no traps, no clear goals, and no story. It’s a game that’s simply about exploring the unknown and uncovering the mysteries found therein. Oddly enough, that core premise is enough to draw you voraciously through the short adventure in its entirety and leave you craving even more beautifully pixilated landscapes to venture through when it’s all over. “
“Grab a dollar bill and flip it over. See that creepy eyeball with beams of light shooting out from atop an unfinished pyramid? That’s the Eye of Providence–a religious icon representing the ever-watchful eye of God. While it’s an eerie symbol on its own, it takes on a far more sinister role in Again, where it’s used as the calling card for a serial murderer hell-bent on re-creating a string of grisly slayings from the past. Billed as an interactive crime novel, Again has all of the makings of a decent detective tale sprinkled with a touch of the supernatural. Unfortunately, it struggles with sluggish pacing and occasionally ham-fisted delivery. Even for enthusiasts of interactive stories, tapping through hours of text broken up by a handful of obtuse crime scene investigations that require frequent backtracking will test your patience more than your mind.”
“Post-apocalyptic worlds are all the rage these days. Never mind the fact we may inevitably be one day cast, bruised and battered, into the decimated ruins of our own crumbling society following some global catastrophe; it’s still fun as hell to wander around grim virtual wastelands mingling with other depraved souls struggling to survive by resorting to any means necessary. Fragile Dreams: Farewell Ruins of the Moon eschews the brutal smash and grab mentality that sucked me into many dozens of hours of loot-hunting slaughter-fests in Fallout 3 and Borderlands, delivering instead a more poetic and introspective journey through a slowly dying world shrouded in darkness.”