“Perched atop the bombed out husk of a building, I scan the razor wire fence line and nearby rubble far below for movement through the scope of my M1903 Springfield. Taking aim at a pair of Nazis chatting amidst the din of distant gunfire, I hold my breath, line-up my shot, and pull the trigger. The bullet spins through the air, hanging just for a second in the light, before it erupts through my target’s eyeball in slow-motion and sprays blood, brains, and shattered cranium out the backside of his head — all in gruesome X-Ray vision that provides a sickly intimate view of the grisly noggin slurry as it makes its grand exit.”
As painful as they may be to play at times, I really enjoyed the last two Etrian Odyssey games. They really scratch a certain itch that hearkens back to childhood days spent playing AD&D, rolling 20-sided die, and making custom maps of dungeon exploits using graph paper. The glut of new classes and fresh areas to explore in this third installment are among the big reasons to dive back in again, but I really found the seafaring portions to be a great addition. They change up the pace, and that’s a good thing.
The short-and-sweet version of my review is I highly recommend this dungeon crawling RPG to fans of the genre. Normal folks will want to rip their teeth out after playing through the first few dungeons, but it’s a good trip for those of us who are already well battle hardened.
Hop on over to Games Radar to read my full review here.