This powerful resource delivers 19 core success strategies (and 70+ action tips) that will help you re-think your approach, write better (and better targeted) books, get more reviews, avoid wasting your time and money, build and expand your platform, and empower you to push upwards to achieve your goals of becoming a bestselling author.
Making games is amazing. Making games is also absolute hell, which is why I want to take a few moments to give voice to something I’ve often struggled with since I started this crazy adventure roughly two years ago. It’s one of the few gruesome dark sides of game development, and some days it makes me seriously question whether I can stomach this industry.
I suspect I’m not alone.
It’s a question that comes up every time I hop online and inevitably wind up wading neck deep in the vile Internet spew flung forth from the absolute worst that gaming culture has to offer. It’s a question that I absolutely HATE having to ask, but it’s the kind of thing that’s hard to avoid much longer:
What do you do when you fundamentally loathe the behavior of so many of the players you’re supposed to rely on to buy your latest games?
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