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Rejecting the “New Norm” of Games Industry Toxicity

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Making games is amazing. Making games is also absolute hell, which is why I want to take a few moments to give voice to something I’ve often struggled with since I started this crazy adventure roughly two years ago. It’s one of the few gruesome dark sides of game development, and some days it makes me seriously question whether I can stomach this industry.

I suspect I’m not alone.

It’s a question that comes up every time I hop online and inevitably wind up wading neck deep in the vile Internet spew flung forth from the absolute worst that gaming culture has to offer. It’s a question that I absolutely HATE having to ask, but it’s the kind of thing that’s hard to avoid much longer:

What do you do when you fundamentally loathe the behavior of so many of the players you’re supposed to rely on to buy your latest games? 

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