6 Reasons to Start a Devlog for your Indie Game (#Gamedev Audio Blog #7)

When it come to creating things, from making games to writing ebooks, I’m a nerd for process. I find reading other peoples’ devlogs a blast, but creating your own has numerous benefits, too. For indie devs, a devlog can be a great tool for getting the word out about your game, sharing your creative ideas, and documenting your design process to learn from down the road post-launch.

Episode 7 of my GameDev Audio Blog series looks at 6 reasons you should considering starting a devlog for your indie game, and the potential benefits you can gain from doing it right.

If you’re looking for an example of one way to approach this, head over to www.deathwell.com to peep my new devlog for my upcoming narrative horror RPG, Deathwell.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

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Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6)

It’s been a challenging week, with Missile Cards launch sales flowing along at a painfully slow trickle. What better time to talk about minimizing risk as a small indie developer, especially when you’re bootstrapping it and pushing to traction with your first few games projects!

This episode covers tips on minimizing risk to lessen the impact of your games tanking — or at least selling well below your least optimistic estimates.

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Beta Testing Your Indie Game (#Gamedev Audio Blog #3)

Lightening things up a but, episode #3 in my short mini-podcast audio blog series looks at tips and techniques for Beta testing your game as a solo indie — especially when you live outside of the a major population hub and struggle with finding testers for your games.

Here are some of the topics I touch on:

  • Building your Beta testing list
  • Running your Beta through Steam
  • Tips for ensuring your Beta runs smoothly
  • Using Steam to deliver + update your Beta
  • How Beta testing improved Missile Cards

     

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Making Games and Mental Health (#Gamedev Audio Blog #2)

This second short mini-podcast audio blog post covers the important topic of dealing with depression, anxiety, and other mental health challenges as a game developer or creative.

Here are some of the topics I touch on:

  • Struggling with depression and anxiety as a gamedev
  • Using games as a positive way to express yourself while exercising inner demons
  • The challenges of working in isolation, far outside of the games industry
  • Work/life balance and the toll that overworking yourself can take
  • The dangers of relying on social media as your lifeline to the world/industry

Enjoy the episode? Please subscribe to my YouTube channel and/or comment to let me know if you’re digging these and want more? Happy to take topic requests or answer Qs in future installments if you have any.

Navigating Pre-Launch Anxieties (#Gamedev Audio Blog #1)

Hey, remember when I used to podcast? Wasn’t that fun? Here’s something sort of like that: The first entry in my mini-podcast-like audio blog series! In this first 12-minute episode, I talk about prepping for the upcoming Steam launch of my new game Missile Cards.

Rather than throw a wall of words at you all the time, I figured I’d be neat to switch things up and use my human voice thing. These short audio posts will be a mix of dev-diary stuff covering what I’m working on, the challenges I’m working through, useful tidbits and takeaways, etc — and some proper topic-focused discussions.

Note: I’ve edited and reposted. This is a tidier audio version. – N