This is it! Go time. The iOS version (universal app) of Missile Cards is OUT TODAY on iOS for $2.99, which is a very reasonable price for upwards of 7-10 hours of explosive portable pew-pew. So if you like strategy card games, quirky card-based things, retro things that go boom, or the idea of a turn-based Missile Command + Solitaire mash-up, then for the love of all that is sacred, please consider grabbing the game on iOS today!
Not convinced yet? Let you eyes take a delicious sip of the brightly colored doom apocalypse:
HOW TO HELP ME MAKE THIS LAUNCH A SUCCESS
Asking for things is hard to do. Like most indie devs, I don’t really feel super comfortable with it, but I need all of the help I can get right now. How well this mobile launch goes is going to have a huge impact on my future ability to keep making cool and weird games (and paying off the big mountain of bills that is stacking up).
I’ve blogged at length about the challenges of pivoting careers towards indie development, the difficulty of turning failure into a learning experience, and the importance of minimizing risk and running a lean ship. Today, however, and with this launch in particular, I need a win. At least if I want to keep being able to do this.
Here are the THREE biggest things you can do to help me during this launch and WHY they make such a big impact.
1. Buy the game during this critical launch window
The vast majority of game sales happen during the first few days of launch. Beyond that, they tend to slow down significantly. Why is it so critical to buy on launch day/week? Sales rankings. The more sales a game gets at launch, and over time during the first few days it’s out, the higher it’ll rank on important platform sales charts. Ranking on these charts provides a LOT of extra visibility which can really boost sales and create opportunities to help drive future success.
$2.99 isn’t a lot to ask, so I hope you’ll consider buying the game this week while it’s in launch mode!
2. Leave an App Store review
If you buy the game and are enjoying it, PLEASE PLEASE PLEASE take a quick second to hop over to the App Store and leave a short review + rating ASAP. It doesn’t take very long, and it’s INCREDIBLY helpful for letting other players know that this game is worth their time. Why? Social proof.
Most App Store browsers are leery of buying games that have no reviews, a small number of reviews, or too many mixed reviews. The more reviews I can get on the board this week, early in the game’s launch, the easier it will be to get the attention of people browsing for their next game to play.
And honestly, only a VERY small percentage of players ever take the time to rate and review games, so it means a lot to developers when you do!
3. Spread the word
If you dig the game and feel strongly about it, don’t forget to let your peeps know! I always appreciate it when other people recommend my games to their friends and spread the love on Twitter and other social networks. If you’re inclined, I’d love it if you could include the game’s App Store link when you share it! Most people check Twitter and social media on their mobile phones, which makes the fact Missile Cards is now on iOS a MUCH easier quick grab than the PC version was at launch.
Thanks so much, this is a huge help.
(Here’s the link, BTW:)
Those things might sound like no brainers to some people, but they’re honestly three of the most helpful things you can do to support your fave indie dev peeps when they’re in the thick of a challenging launch week.
Thanks again for reading and I hope you enjoy the game! Peace!