Great #Gamedev Reading: Going Solo


My early morning ritual of coffee and gamedev research often bears interesting fruit. Between podcasts, articles, and social media, I come across a lot of excellent content about the ins and outs of game development, and indie development in particular. Here’s a quick roundup of a few great #gamedev reads I stumbled into this week.

1) Making it Work as a Solo Developer

Wall of text aside, this awesome in-depth Reddit AMA from indie dev Jeffrey Nielson shares his journey into solo development and collaborative work with PixelJam Games (also some rad dudes). It’s packed with insights and tips for folks considering going solo, and it definitely resonated with me on numerous levels.

I found myself nodding along while reading, because so many of my experiences run parallel. Also, definitely check out his Kickstarter for Nova Drift! Looks amazing. I just backed it, so should you.

2) Tim Schafer Tells the Story of Amnesia Fortnight

Rock Paper Shotgun contributor Philippa Warr spins out a fascinating interview with DoubleFine’s Tim Schafer, peeling back the curtain on the studio’s Amnesia Fortnight game jam. I found more than a few valuable takeaways from the in-depth look at how making and pitching small game jam prototypes can spin out into fully fleshed out game projects. If you’re a fan of game jamming or want to tinker with smaller experimental projects, this piece is well worth a look for inspiration.

3) Postmortem: Thomas Brush’s Pinstripe

As someone who struggles with anxiety and depression myself, I totally get it when Thomas Brush says that launching his new game Pinstripe, “felt like a funeral.” It’s tough working long and hard on a thing, then pushing it out into the world and…seeing what happens. What’s interesting here, too, is that despite a successful $100k+ Kickstarter, support and featuring from Unity, a solid number of positive launch week user reviews, Thomas writes that he’s struggling. And I totally get it.

This post-launch depression feels all too familiar, as it’s something I’ve gone through with every game I’ve put out so far. In any event, the game looks dark and beautiful. Check it out on Steam!

That’s it for this installment! Find any other interesting #gamedev or #indiedev related reads I should check out? Drop a link and share some thoughts in the comments section below! Cheers!


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