“It’s odd how a creepy first-person adventure game about children in comas can teach us a hell of a lot about dolphins. Created by a team of students from DePaul University for the 2010 Independent Games Festival, The Devil’s Tuning Fork is just the right mixture of smart and trippy. Though it has absolutely nothing to do with friendly, chirping marine mammals, the game’s entire concept hinges on their purported ability to “see” sound waves. In essence, it’s kind of like playing Doom in a pitch black room – except you’re armed with a tab of acid and a tuning fork instead of a rocket launcher.”
Check out the full column here at IGN.