“Making games is traditionally a time-consuming affair. Though independently produced projects can take significantly less time to turn around than games with million dollar budgets and huge teams, they still often require many months to several years of solid work to finish. For Swedish indie developer, Jonatan “Cactus” Söderström that’s simply too damn long. He’s the game development equivalent of a machine gun, firing off large volumes of small games as quickly as he can create them. Not all hit their mark, but their overall effect is surprisingly potent. Cactus enthusiasts can continue to expect a steady barrage of hyper-speed gaming oddities this year, but he also has some heavier ordinance in the pipeline that promises to deliver one hell of a payload when it drops.”
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