“Back in the heyday of coin-op arcades you never had to look very far for a formidable challenge. Games were made brutally tough to encourage you to feed a steady supply of quarters into the cabinets in order to stay alive for more than a couple of minutes at a time. Though my PC thankfully doesn’t have a coin slot, I almost wish it did after playing Astro Tripper. PomPom Games drew some obvious inspiration from this sadistic era of gaming history in crafting this unforgiving retro shooter. It oozes coolness in the creativity department, but it plays like a series of swift and forceful kicks straight to the junk.”
“For days on end, I’ve been staring at the blue hued corridors of maze-like compounds filled with ugly neon soldiers trying to kill each other. My eyes are starting to hurt, but it’s hard to look away. Every click of the mouse sends my brain swirling with the strategic outcomes that could unfold. Will my grenade take down that sniper or will he have disappeared long before it ignites? Will another foe turn the corner and run head-long into the blast? I have no clue. Each turn you take in Frozen Synapse is a calculated gamble, which makes the constant cycle of second guesses, tactical sneakiness, and erupting chaos in this turn-based shooter intensely absorbing.”
It’s always entertaining when I’m playing a game for review in the living room and my wife walks by with her own commentary. This time it was “agh, that game is awful,” and it came a few minutes after putting up with what is arguably the most horrendous attempt at Russian sounding voice over dialogue we’ve possibly ever heard. Ghost Recon for Wii wasn’t really on my radar until it showed up on my doorstep for me to review, so I dug into it to see where things were at. Hoo boy. The gameplay wasn’t what I was expecting. At all. While I actually felt that was a good thing at first, the experience quickly went downhill from there. If you’re curious, you can read all about it in my review over here at GamePro.
I’ll admit it: I was a GoldenEye crack addict back when the original came out for N64. I spent a good chunk of my high school and college years playing through the campaign over and over again and blowing the hell out of buds in split-screen multiplayer. So in tackling GoldenEye 007, I was both excited to check it out and reserved about whether it was going to be any good compared to its predecessor – a game that dished out massive levels of fun for me over the years. You can read all about my thoughts on how it came out in a recent digital issue of EGMi here. If you want the short version: it’s good. Damn good. That is all.
“Feel like getting lots of work done this afternoon? Forget that. Pay attention and get ready to kiss the rest of your day’s productivity goodbye, because once this week’s freebie sinks its jaws into you, you’ll have to gnaw your own limbs off to escape. Today, sweet blissful doom comes in three delicious words: Super Crate Box. Play it. Fear it. Love it. Obey.”
“In the dusty plains and sweltering heat of the Wild West, a man does not readily part ways with his trusty steed, particularly when four-legged transportation can make all the difference between life and death. Keeping one’s ride in good working order is important, but when a horse hurts a leg, getting it up and running again isn’t as easy as changing a spare tire. When his horse Argo gets hurt in the middle of the desert, Sheriff Sam has to man up and defend his pal with a six-shooter in hand until help arrives. Unfortunately for them, it seems every critter in the galaxy and beyond has suddenly developed a taste for horse meat.”
“There’s no doubt that Deathsmiles is bound to garner some attention for its clearly underage witchy schoolgirl protagonists who must battle through evil hordes and demonic forces in provocative attire. However, this gothic-themed Lolita shooter isn’t haphazardly slapped together by just anyone. It’s a finely honed bullet-hell shoot-’em-up crafted by Cave–the Japanese developer responsible for a remarkable number of insane arcade shooter games in the east. As such, the game is less about catering to pervy-minded gamers who get cheap thrills from a few up-skirt shots and more about delivering a seriously palm-sweat-inducing ride through a deadly hailstorm of insurmountable bullet fire. It’s a bit of a rare treat for stateside gamers to get a shot at surviving the psychotic deluge dished out by Cave games, short of importing them at a high price. Games like Deathsmiles make it well worth the wait because the glut of play modes, crazy gameplay, and over-the-top boss battles draw you into a twitch-laden vortex from which it’s brutally hard to escape. And you won’t want to escape.”