Posts Tagged ‘nathan meunier’

Warp Review (@GamesRadar)

February 22, 2012


“Some games give you a chance to get inside the mind of your foes to gain a strategic advantage. Warp goes one step further by letting you hop inside their bodies then shake their guts around until they bulge and explode in a nasty spray of bloody meat-gunk puree. It’s a gross but satisfying twist that gives this otherwise cutesy stealth puzzler a little M-rated oomph. Well, that and the F-bombs your enemies drop when you thwart their efforts to contain your pint-sized wrath.”

Check out the full review here at GamesRadar.

Puzzlejuice Review (@MacLife)

February 22, 2012


“Who doesn’t want their brain punched in the face? Puzzlejuice makes the bizarre prospect a lot more fun than it sounds by combining aspects of Tetris and Boggle into one real pressure-cooker of a puzzler. Matching colored blocks and chaining letters to quickly clear the screen as red, turquoise, and yellow hell rains down from above adds a dizzying twist to a familiar formula — one that’s bound to titillate puzzle addicts and word nerds alike.”

Check out the full review here at Mac|Life.

8 iOS Apps for Beer Nerds (@MacLife)

February 17, 2012

“Many casual beer drinkers are content to happily imbibe cheap, mass-produced commercial brews by the 30 pack, but there’s a whole different group of hardcore craft beer enthusiasts that perk up at the mere mention of hops and malt. Beer nerds come in all stripes, and regardless of whether you have a taste for quantity or quality, there’s plenty of common ground to be found in the App Store. From helpful apps to hunt down your favorite brews to fun diversions for passing the time between pints, we’ve rounded up eight awesome universal iOS apps for beer-minded folk.”

Check out the full article here at Mac|Life.

Rhythm Heaven Fever Review (@GameSpot)

February 14, 2012


“When Rhythm Heaven was first launched, it opened up a Pandora’s box of musical minigame mania that tipped the weirdness scale with its goofy rhythm challenges and cartoony antics. Tapping out complex rhythms while harvesting beets in the garden or juggling scientific beakers filled with dangerous substances offered some refreshingly oddball ways to get your groove on, and for the series’ console debut, Rhythm Heaven Fever brings even more creative craziness to the table. It’s easily as bizarre as its portable predecessors, and it’s just as challenging. But the ever-rotating array of charming activities keeps the sometimes frustrating difficulty curve at bay long enough for the addictive gameplay and infectious tunes to take hold.”

Check out the full review here at GameSpot.

Hands-On With Faster Than Light (FTL) @GameSpy

February 10, 2012


“The darkest reaches of deep space are colder and more merciless than any dungeon, and in Faster Than Light (FTL) — a rare sci-fi roguelike set in a star-filled realm of intergalactic turmoil instead of a dank subterranean dungeon — death awaits anyone foolhardy enough to rocket into the void. With a well-armed fleet of rebel star cruisers always nipping at my heels, playing FTL feels a lot like walking the plank. I’m doomed no matter how I look at it. But fighting to stave off the inevitable destruction of my ship and crew as we make a mad dash through the cosmos gets my blood pumping every time.”

Check out the full preview here at GameSpy.

Ask The Freelance Dude #12 – Heading Out West

February 9, 2012

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Dear Freelance Dude,

I am a recent journalism graduate from University of Wisconsin, Milwaukee, looking to write for IGN, 1UP, and other gaming websites. I’ve written about video games for my college newspaper, and I’m looking to gain more experience by freelancing for a video game fan site. So my question to you is would I have a better chance with pitching stories or getting work from major gaming websites if I live in California? I’m just concerned that they won’t consider my work because I don’t live in CA. I’m thinking about moving to CA because I have relatives there and so I can network easier.

Signed,
Tom K.

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Indieverse – The Weirdest Xbox Live Indie Games and the Stories Behind Them (@OXM)

February 9, 2012


“These days, so many new releases on the Xbox Live Indie Games Channel seem to fall into the categories of creepy dating simulators, zombie-apocalypse shooters, or blatant clones of other successful game formulas that it’s easy to miss out on the truly innovative indies. Thankfully, if you poke around beneath the surface, you’ll unearth some crazy, interesting stuff.

After diving deep into the XBLIG rabbit hole to see just what kind of wild creations are down there, we handpicked the three most unique and unusual offerings we could find — then tracked down their creators to gain some insight into each peculiar project.”

Check out the full article here at OXM.

Ask The Freelance Dude #11 – Review Copies and You

February 7, 2012

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Dear Freelance Dude,

I currently write for the gaming section of a UK student paper and I’m probably going to be that section’s editor in a few months. I was wondering who to contact about getting review code because in a publication that receives pre-release albums for the music section and preview screening invitations for the film section, the games content is lagging behind without any publisher contacts. We have a distribution of 5,000 copies all over the city of Norwich and 13 issues a year. I was wondering if the publication is big enough to receive review code and, if so, who to contact to get it.

Thanks,
Oliver B.

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Shop Talk: 4 Freelance Friendly Video Game Sites for New Writers

February 6, 2012

When you’re just getting started out as a freelancer in the gaming industry, sniffing out paying gig opportunities can be a real drag. Many outlets that pay well don’t advertise their rates or editorial contact info either, so there’s a lot of trial and error involved in tracking them down. Let me make your lives a little easier with this list of freelance-friendly sites that are open to working with new writers…and they pay! Do you like money? Do you want to write about games? Here you go. Work your magic:

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Sakura Samurai: Art of the Sword Review (@GameSpot)

February 3, 2012


“When so many sword-swinging games seem to readily devolve into frantic button pounding where you slice and dice foes into itty bits, it’s refreshing to stumble across one that takes a more strategic, thoughtful approach to bladed combat. Sakura Samurai: Art of the Sword doesn’t skimp on the ol’ stabby-stabby, but it favors precision and split-second timing over chaos and flying limbs. There’s a cool sense of honor that comes from dueling foes one-on-one, even when you’re fighting a large group. It’s also easy to get sucked into the campaign, thanks to the rhythmic nature of each battle and the rewarding progression system.”

Check out the full review here at GameSpot.


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