Most folks who know me from around these parts are probably only familiar with my writing and video game-related work. Prior to making a go of being a writer, I spent many years as a musician playing in bands, putting out albums, doing shows, touring, etc. I don’t do much of that anymore, but I recently got back into writing and recording tunes while doing research and interviews for Geek Beat Manifesto. While exploring the ins and outs of LSDJ and Nanoloop, I also dusted off a few old guitars and started playing. Happy with the sounds I was making, I sat down and started recording everything. The result is my first instrumental 8-bit indie album, The Beacon, which I’m releasing today through my website as a free download. You can freely download all six tracks over at the album’s page here. If you enjoy the music, please consider making a $3 Paypal donation via the button found underneath the download links to help support future albums I’ll be writing and releasing. Please feel free to pass around the linkage and spread the word. Thanks for listening.
Posts Tagged ‘nanoloop 2.3’
Tags:8-bit, chip music, chiptunes, diy, donate, e.p., free download, game boy, guitar, indie, instrumental, mp3s, nanoloop 2.3, nathan meunier, nerd rock, rock, the beacon
Posted in Chiptunes / Game Music, Self-Released Music | Leave a Comment »
Just a quick note. A few demo recordings of a new instrumental indie-rock-esque chiptune project I’ve been working on are now up on 8bc under the Foecrusher stuff. Though this is a separate project that will eventually be available in an album form, I wanted to get the first few tracks up to get feedback and share the tunes. This first batch of tracks were made with Nanoloop 2.3 running on a Game Boy Micro and added guitars that were all dubbed on an digital 8-track. The second wave of tunes after I’ve done a few more with Nanoloop will use LSDJ as the base chiptunage. There are three songs available, unironically titled Song1 … Song2 … and Song3 respectively. Feel free to stream or download them and leave comments. I’m really happy with the way the audio quality came out. I’ll post more on this here as the project continues to develop.