Posts Tagged ‘Indie Games’

Free Bytes: SteamBirds

April 29, 2010


“Amidst the rat-tat-tat of incoming machine-gun fire and the thundering drone of plane engines being pushed to their limit, there’s not much peace and quiet to be found in an intense airborne dogfight. Even if you could concentrate with all the noise and explosions, finding a spare moment to plan ahead and think good and hard about your next course of action is all but impossible, assuming you want to avoid spiraling towards the ground in a ball of flame. Oddly, that’s not the case in SteamBirds, an aerial dogfighting game that takes the need for split-second gut reactions out of the equation.”

Check out the full column here at IGN.

PTOM Print Contributions May 2010 Issue

April 19, 2010

I was late posting info on the April issue, but I’m back on the ball now. In addition to my regular two-page PSN game reviews column, the May 2010 issue of PlayStation: The Official Magazine also has a full-page review of Last Rebellion on pg. 84. As for this month’s downloadable gaming reviews (pages 88 and 89), I covered the marvelously charming Fret Nice, Vandal Hearts: Flames of Judgement, Assault Heroes, and Hustle Kings. Hey also, while I have your attention: hit up pages 52-55 for an entertaining feature on PS2 box art reviews by fellow freelance comrade Mitch Dyer.

Free Bytes: 4 Hour RPG

April 2, 2010

“I can’t imagine the stress that comes with pushing yourself to try to put together a cohesively and playable game in only four hours –- much less one that’s actually enjoyable to play. It has been done. Surprisingly, many of those who’ve tried have succeeded in coming up with some truly interesting projects. Take 4 Hour RPG, for example. Your hero is essentially a pixel with an itty-bitty sword fighting monsters consisting of barely discernable blobs of color, yet it still manages to provide a short and fulfilling fantasy romp.”

Free Bytes: Prose and Motion

March 15, 2010


“Poetry and physics are not two things you’d commonly associate with one another, but being able to building a bridge with random letters you’ve formed into words is actually pretty awesome. While there are plenty of games out there that let you meddle with letters and wordplay or fiddle around with the laws of gravity separate and apart from one another, Prose and Motion is a rare breed: a word-based physics puzzler that will test your brain power skills as well as your hand-eye coordination.”

Check out the full column here at IGN.

Feature: Four Freebies

February 8, 2010

Four fresh freebie freeware games for your delicious amusement: Icycle, Devil’s Tuning Fork, Pixel Ranger, and Sausage Factory. Dig in!


“If only making delicious breakfast sausages was as easy as feeding cute barnyard animals into an automated hydraulic press. Pixeljam Games’ demented take on the meat processing industry in Sausage Factory is super funny and a little disturbing. This heaping mouthful of a rhythm puzzle game has you controlling color-coded crushing machines as an underpaid employee in a meat factory. As the conveyor spits out pixilated cows, pigs, chickens, and even a few less savory offerings, you get to violently smash them into a gooey pulp to prepare them for mass consumption. Yum.”

Check out the full feature here at MSN’s Game On.

Free Bytes: Rubble Trouble

February 5, 2010

Yes! Free Bytes is back! Check out my weekly column  installments highlighting a new indie  freeware game in the PC section of IGN.com every Friday.

“If professional demolition teams were somehow legally allowed to use rocket launchers to take down old unwanted buildings, then I’d be changing professions faster than you could say “holy airstrike, Batman!” Since that’s probably never going to happen — quite possibly due to the inevitable collateral damage that would be inflicted on the surrounding human populace — we’ll just have to stick to getting our destructive kicks in the virtual world. And Nitrome’s charmingly explosive flash puzzler Rubble Trouble is just the ticket.”

Check out the full column here at IGN.com.

Foecrusher on Bytejacker!

January 7, 2010


I have long been a fan of the extremely well-crafted weekly Bytejacker web show and its focus on highlighting some of the most ass kicking indie games around. Indeed, judging from Free Indie Rapid Fire, my man Anthony Carboni (above) and I have very similiar tastes in freeware. The show also features a steady supply of  rocking chiptune goodness that provides a great backdrop, which brings me to why I’m so pumped this morning. Aside from offering a killer rundown of great games from the past year, Bytejacker episode 70 also features “Charge into Battle,” a Foecrusher track from my recent forays into the realm of Game Boy metal. Frankly, it’s an honor. Hop on over to Bytejacker and check out the latest show (and the other excellent episodes available), and if you’re keen on scoping out more of my Game Boy metal tracks, hit the link above to find Foecrusher tunes on 8bitcollective. Also, that is one adorable pooch.

Cheap Thrills: Spelunky

November 21, 2009


“Though death was always lurking nearby, Indiana Jones still managed to somehow make his job look a little too easy. Don’t expect to have quite as smooth a ride in Spelunky. In this charming and brutally tough homage to the treasure-seeking adventurer, death is a few steps behind, a few steps ahead, and pretty much anywhere else you feel like stepping. As a diminutive, whip-wielding hero, you set out on a grand quest to score glittering gold and gems, save 8-bit ladies in distress, and recover ancient idols.”

Check out the full column here at IGN.com.

Cheap Thrills: Ginormo Sword

November 9, 2009

“Think you’ve got a big sword? If it’s not the size of a small building or a Boeing 747, then you’re going to have to try harder to impress the burly, pixilated monsters in Ginormo Sword. This retro blade-swinging RPG doesn’t kick off with a quest to rescue a kidnapped princess, save the realm from evil, or get revenge for a fallen comrade. No, this adventure is all about forging the biggest, most ultimately badass sword humanly possible and using it to cleave your way through the beast-strewn countryside. “

Some may be wondering what happened to my Free Bytes indie freeware gaming column (or not). Rest assured, it has not died. It has been assimilated.  Regular frequenters of IGN.com may be familiar with the site’s weekly Cheap Thrills gaming deals column. For at least the next few months, I will be contributing to that column with a short freeware write up each week. I’ll be covering a selection of indie,  social networking, and flash games that are very much in the same vein of what I’d covered in the Free Bytes column for Green Pixels. Things may change around again in the foreseeable future, but for now be sure to hop on over there to check out some sweet deals and my freebie game of the week. The first installment features Ginormo Sword. Check it out here. Thanks!

Free Bytes October Medley: Gross Fun

October 30, 2009

“Not all free games are nice, neat, and tidy. Some involve poop, others involve vomit, and a few involve snot. Bodily functions are a part of being human, and some indie game developers felt inclined to explore the grosser side of game design. We applaud them for their gall, as the results are hilarious, fun, and a little disturbing. A few of the scatological oriented selections in this month’s Free Bytes medley might make you throw up in your mouth a little bit, but we assure you it’s going to be worth it. Enjoy!”

Check out the full article here at IGN’s Green Pixels.


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