“Landing a steady paying job as part of the development team at a major publisher is a dream come true for many budding young game designers. For Phil Fish, the unexpected and unpleasant reality of the situation he found himself in – working for a large studio as an anonymous drone amongst hundreds of others in an impersonal, sweatshop-like environment – made him momentarily question his choice of careers. However, far from crushing his spirit, the hellish personal experience actually fortified his resolve. Fish didn’t give up; he went indie. And much like the red hat-toting protagonist in Fez, he’s discovering there’s another whole other dimension to be found hidden within a seemingly two-dimensional world.”
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