Ravaged Hands-On Preview (@GameSpy)


“As the newest kid on the crowded post-apocalyptic gaming block, Ravaged has a lot to prove if it wants to stand out among the heavily entrenched first-person shooters (Borderlands, Fallout, Rage, etc.) out there that cater to players’ Mad Max Beyond Thunderdome fetishes. Indie studio 2 Dawn Games’ strategy for its online multiplayer-only FPS debut is to open up the throttle with massive, vehicle-centric battles that unfold across sprawling wasteland locales. My time in the beta delivered many “Eff Yeah!” moments, but piling up a crew of 32 teammates into a deadly motorcade of gyro-copters, machinegun-mounted dune buggies, and ATVs, then crashing en-masse into an enemy base with guns blazing put a whole new spin on post-apocalyptic killing sprees.”

Check out the full preview here at GameSpy.

Tiny & Big: Grandpa’s Leftovers Review (@GameSpy)


“Chasing after a little dude wearing only a pair of dirty tighty-whities on his head generally isn’t my idea of a good time, but Tiny & Big: Grandpa’s Leftovers is the one exception. This funky indie puzzle platformer hinges on a wacky quest to reclaim a pair of ancient magical underwear before it’s used to destroy the world. Awesome premise aside, the fact you spend most of your time using a portable doom laser to slice and dice the beautiful hand-drawn terrain to overcome obstacles is the real draw here.”

Check out the full review here at GameSpy.

Starbound Preview (@GameSpy)


“Finn “Tiy” Brice is eager to point out his next big project, Starbound, is not a sequel to the million-selling indie hit Terraria — a game for which he crafted the Super Nintendo-style pixel art. That likely won’t stop players from drawing some obvious comparisons between the two, but as the head of new collaborative studio Chucklefish Games, Brice is pushing upwards and onwards to take his new sci-fi-tinged 2D sandbox RPG in a very different direction. “

Check out the full preview here at GameSpy.

Hands-On With Faster Than Light (FTL) @GameSpy


“The darkest reaches of deep space are colder and more merciless than any dungeon, and in Faster Than Light (FTL) — a rare sci-fi roguelike set in a star-filled realm of intergalactic turmoil instead of a dank subterranean dungeon — death awaits anyone foolhardy enough to rocket into the void. With a well-armed fleet of rebel star cruisers always nipping at my heels, playing FTL feels a lot like walking the plank. I’m doomed no matter how I look at it. But fighting to stave off the inevitable destruction of my ship and crew as we make a mad dash through the cosmos gets my blood pumping every time.”

Check out the full preview here at GameSpy.

IGF Finalist Spotlight – Part I (@GameSpy)


“A celebration of the hard work of both bedroom coders and smaller established studios alike, the annual Independent Games Festival shines a much-needed spotlight on the boldest, most innovative, and most creative projects from indie developers around the world. In this first installment of our two-part piece highlighting the competition’s 2012 PC game finalists, we poke and prod the noggins of the developers behind this promising batch of upcoming releases.”

Check out the full feature here at GameSpy.

Hands-On Indie Preview: Toren


“It’s rare when a game’s sheer beauty and elegance has the power to hook me from the very moment I start playing. Toren’s story-driven puzzle adventure follows the tale of a young girl trapped inside a crumbled tower guarded by the doom-inducing gaze of a horrific monster who watches from afar. But it’s far more than that. Every facet of her meticulous ascent through the ominous spire — from her initially playful outlook to the way time rapidly ages her as she climbs higher — has a poetic grace to it that simply captivates. The early stretch of this indie held me transfixed to my PC screen, yet one niggling question remained: Can immaculate style and storytelling keep bare-bones gameplay afloat? “

Check out the full preview here at GameSpy.

Feature: Five Indie Games To Watch For


“It’s consistently impressive how many small game developer studios with meager budgets and limited resources are cranking out such awesome games. Some of the most intriguing and innovative titles to launch this year hailed from the indie scene, and there’s a lot of good stuff cooking just below the radar. Looking ahead at 2012 and beyond, quite a few sexy indie games are on the horizon for the PC. Here are five gems you don’t want to miss out on when they launch.”

Check out the full article here at GameSpy.

Hardware Review – Maingear’s Vybe SS


“Serious PC gamers know it’s worth it to shell out a little more green for a gaming rig with enough power to last them a few solid years between major upgrades, but everyone has their limits. Maingear’s recent redesign of its upper mid-range overclocked Vybe desktop series takes this into account, offering a slick-looking updated chassis packing some real oomph at a price that won’t bust your budget. Coming in at just under $2,000, the Vybe Super Stock is a real workhorse.”

Check out the full review here at GameSpy.

Review: Might & Magic Heroes VI


“Raising huge armies of gnarled fantasy creatures, thundering across the loot-laden countryside, and thrashing the kingdoms of rival heroes in epic turn-based battles is still every bit as awesome as it was when I first dove into Heroes of Might and Magic as a kid. Don’t let the name switcheroo fool you: Might & Magic Heroes VI primarily sticks to the franchise’s roots. It’s laden with all of the excellent nitty-gritty details that strategic fantasy warfare nerds like me salivate over, but it also incorporates some updates to the formula that may not sit well with the hardcore set. As great as the underlying gameplay is, a few heinous design missteps nearly kill the experience outright, especially Ubisoft’s hideous Uplay requirements.”

Check out the full review here at GameSpy.

What The Hell is Glitch?


“Precious few MMO games let you shotgun a virtual 12-pack of beer, run around nibbling the meat off of live pigs, and massage butterflies to extract their milk — and all in the span of just a few short minutes, no less. I knew Glitch was going to be a weird experience going into it, but I wasn’t quite prepared for the level of sheer wackiness waiting for me within its quirky depths. However odd it may be at times, it’s this free-to-play, browser-based MMO’s proclivity for the bizarre and the unexpected that makes it such a fascinating time sink.”

Check out the full article here at GameSpy.