Posts Tagged ‘gamespy’

Hands-On With Faster Than Light (FTL) @GameSpy

February 10, 2012


“The darkest reaches of deep space are colder and more merciless than any dungeon, and in Faster Than Light (FTL) — a rare sci-fi roguelike set in a star-filled realm of intergalactic turmoil instead of a dank subterranean dungeon — death awaits anyone foolhardy enough to rocket into the void. With a well-armed fleet of rebel star cruisers always nipping at my heels, playing FTL feels a lot like walking the plank. I’m doomed no matter how I look at it. But fighting to stave off the inevitable destruction of my ship and crew as we make a mad dash through the cosmos gets my blood pumping every time.”

Check out the full preview here at GameSpy.

IGF Finalist Spotlight – Part I (@GameSpy)

January 31, 2012


“A celebration of the hard work of both bedroom coders and smaller established studios alike, the annual Independent Games Festival shines a much-needed spotlight on the boldest, most innovative, and most creative projects from indie developers around the world. In this first installment of our two-part piece highlighting the competition’s 2012 PC game finalists, we poke and prod the noggins of the developers behind this promising batch of upcoming releases.”

Check out the full feature here at GameSpy.

Hands-On Indie Preview: Toren

January 19, 2012


“It’s rare when a game’s sheer beauty and elegance has the power to hook me from the very moment I start playing. Toren’s story-driven puzzle adventure follows the tale of a young girl trapped inside a crumbled tower guarded by the doom-inducing gaze of a horrific monster who watches from afar. But it’s far more than that. Every facet of her meticulous ascent through the ominous spire — from her initially playful outlook to the way time rapidly ages her as she climbs higher — has a poetic grace to it that simply captivates. The early stretch of this indie held me transfixed to my PC screen, yet one niggling question remained: Can immaculate style and storytelling keep bare-bones gameplay afloat? “

Check out the full preview here at GameSpy.

Feature: Five Indie Games To Watch For

December 5, 2011


“It’s consistently impressive how many small game developer studios with meager budgets and limited resources are cranking out such awesome games. Some of the most intriguing and innovative titles to launch this year hailed from the indie scene, and there’s a lot of good stuff cooking just below the radar. Looking ahead at 2012 and beyond, quite a few sexy indie games are on the horizon for the PC. Here are five gems you don’t want to miss out on when they launch.”

Check out the full article here at GameSpy.

Hardware Review – Maingear’s Vybe SS

November 21, 2011


“Serious PC gamers know it’s worth it to shell out a little more green for a gaming rig with enough power to last them a few solid years between major upgrades, but everyone has their limits. Maingear’s recent redesign of its upper mid-range overclocked Vybe desktop series takes this into account, offering a slick-looking updated chassis packing some real oomph at a price that won’t bust your budget. Coming in at just under $2,000, the Vybe Super Stock is a real workhorse.”

Check out the full review here at GameSpy.

Review: Might & Magic Heroes VI

October 25, 2011


“Raising huge armies of gnarled fantasy creatures, thundering across the loot-laden countryside, and thrashing the kingdoms of rival heroes in epic turn-based battles is still every bit as awesome as it was when I first dove into Heroes of Might and Magic as a kid. Don’t let the name switcheroo fool you: Might & Magic Heroes VI primarily sticks to the franchise’s roots. It’s laden with all of the excellent nitty-gritty details that strategic fantasy warfare nerds like me salivate over, but it also incorporates some updates to the formula that may not sit well with the hardcore set. As great as the underlying gameplay is, a few heinous design missteps nearly kill the experience outright, especially Ubisoft’s hideous Uplay requirements.”

Check out the full review here at GameSpy.

What The Hell is Glitch?

October 19, 2011


“Precious few MMO games let you shotgun a virtual 12-pack of beer, run around nibbling the meat off of live pigs, and massage butterflies to extract their milk — and all in the span of just a few short minutes, no less. I knew Glitch was going to be a weird experience going into it, but I wasn’t quite prepared for the level of sheer wackiness waiting for me within its quirky depths. However odd it may be at times, it’s this free-to-play, browser-based MMO’s proclivity for the bizarre and the unexpected that makes it such a fascinating time sink.”

Check out the full article here at GameSpy.

Review: The Binding of Isaac

October 2, 2011


“Edmund McMillen is no stranger to the grotesque. The indie game designer’s earliest work is slathered in a drippy sauce of profane creepiness that makes the gore-drenched sadism of Super Meat Boy seem tame. It’s from this dark, turbulent womb of roiling blackness that McMillen and his cohorts birth their latest project. The Binding of Isaac is a demented dungeon crawler that borrows familiar elements from gaming classics like The Legend of Zelda, Robotron, and Rogue, stitching them together into a freakish patchwork automaton. It’ll no doubt turn your stomach, but that’s a big part of the draw.”

Check out the full review here at GameSpy.

Feature: Killer Gaming Keyboard Roundup

September 30, 2011


“When it comes to enthusiasm for PC gaming hardware, there’s a lot of emphasis placed on what’s under the hood of your gaming rig. Raw processing power, high-end graphics cards, and state of the art cooling systems all provide great fodder for tech-talk and nerd braggadocio. But even the most pimped out gaming rig can be hamstrung by a crappy keyboard. That’s why we went hands-on with some of the best gaming keyboards on the market to bring you the breakdown of five killers. Don’t want to be caught with your pants down on the virtual battlefield? Consider shelling out for one of these bad boys.”

Check out the full feature here at GameSpy.

Feature: Getting Down and Dirty With Minecraft’s Adventure Update

September 20, 2011


“Anyone held in thrall by a raging Minecraft addiction for the past year can attest — these are exciting times. While developer Markus “Notch” Persson’s surprise indie hit is pushing closer to its official release in a few months, the just-released beta update 1.8 ushers in some exciting new changes to the game’s sandbox realm… and the way you can interact with it. If you’re like me, you’ve probably already sunk an absurd number of hours into building and exploring in the game’s blocky world. But don’t retire your virtual pickaxe just yet; Minecraft’s 1.8 “Adventure Update” is here, and it’s awesome.”

Check out the full article here at GameSpy.


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