“When it comes to sweet questions like “why dodge an incoming missile if you can punch it back at the metal jerk that fired it at you in the first place,” Cobalt has all the right answers. As the first third-party indie project published by Minecraft creators Mojang, this little battle-intensive platform shooter, with its wide-eyed and heavily-armed robots, is disarmingly cute for the brutal, cutthroat combat contained within.”
“Part of what makes creating your own virtual world so much fun is having the freedom to run around and blow the crap out of it when you’re done. To that end, Voxatron strikes a nice balance between building and destroying. This upcoming voxel-centric adventure shooter from indie studio Lexaloffle blends top-down run-and-gun action with platform puzzle exploration. It’s Robotron 2020 meets Legend of Zelda – only you can reduce the landscape and its unfriendly denizens to piles of blocky rubble. That’s not even the coolest part: Almost everything I encountered during my time noodling around in the alpha build’s adventure mode was created using the powerful built-in level editor.”
Once I started playing Minecraft I was totally hooked. It’s a very cool concept, and players are really taking the engine and running with it creativity-wise. I recently interviewed Notch and put together a massive feature on the game for GameSpy that you can check out over here. I’d blog about it more, but I spilled my guts on the subject pretty thoroughly in the article. Give it a read! Thanks.