Up Up Down Down Left WRITE: The Freelance Guide To Video Game Journalism

Up Up Down Down Left WRITE: The Freelance Guide To Video Game Journalism

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Amazon:
[Kindle Edition] $8.99  [Print Edition] $14.99

Have you ever dreamed about getting paid to write about video games and the fascinating people who make them? Unless you live on the West Coast and are lucky enough to land a rare staff position at one of the major gaming publications, freelancing is the best way to turn slinging words about your favorite hobby into a viable and lucrative career. The best part? You can do it from anywhere!

Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalism covers everything you need to get started along the path to launching and maintaining a successful freelance career in the gaming industry. Pro freelancer Nathan Meunier has written for more than 30 of the top gaming outlets — from Nintendo Power, GamePro, and Official Xbox Magazine to IGN, GameSpot, Electronic Gaming Monthly, and more. In this advice-packed tome for aspiring freelance game journos and more established writers alike, Nathan delivers detailed insights and how-to tips based on many years of professional writing experience.

 Learn How To

  • Generate killer article ideas, pitch editors, and score paying work
  • Build towards quitting your day job to freelance full-time
  • Juggle the business-related side of freelancing
  • Cover gaming conventions and press junkets
  • Network with editors and writers
  • Work with PR to gain coverage opportunities and free review games

And much, much more!

Reviews

“A solid top-level view of the industry [that] gives crucial insight into what it takes to be a freelancer…[the book] covers a good selection of topics, from surviving tough income tax rates to dealing with public relations folks; it also doles out advice on crafting and delivering a good pitch, making the entirety essential reading.”

Official Xbox Magazine

“An earnest look into the geek-glamorous lifestyle of the paid videogames publication word-spewer, and how to sneak in uninvited. This book is as useful as it is just outright brutal, and that’s what makes it a page-turner.”

-Destructoid

“A frank and to-the-point assessment of most of the situations that one would encounter in the world of freelance games journalism coupled together with a never-ending supply of encouragement and humor. Meunier clearly wants his readers to succeed, and he does everything in his power to help them out.”

VideoGameWriters.com

“If you can discipline yourself to work from home, create a dedicated home office space, prioritize and organize your time and actually dedicate yourself to writing as a freelance journalist – you need to buy this book. It has so much more than the basic outlines of advice you’ll find online that are mostly vague. No, this book is all about details.”

The Koalition

Or check out the great things readers have to say about the book here!

Recent Posts

[Updated] HELP! One Day – $1 Dollar – 1 Game : Crowdsourcing My Workday

Update: The game Alpha is coming along! I’ll be working on it all day today (Friday), too, and I’ve decided to keep the pre-order/buy/support page up until the end of the day just in case anyone wants to still help out and get access to the game (I’ll be closing it to any new supporters later today. Thanks so much for your support so far, everyone! I really, really appreciate it! Let’s see if we can hit 100 supporters by the end of Today! I’ll be updating this page throughout the day with supporter numbers and WIP game art/progress.

Original post 8/27/2015 – So things have been a bit tight lately, and I just had a pretty significant freelance project fall through at the last minute yesterday. It would have sustained me through the next week’s worth of work and generated a big chunk of much-needed income.

Instead of freaking out, I’m turning a potentially bad situation into an opportunity to do something neat. And I need your support to make it successful!

Today (and probably a bit of tomorrow), I’m doing a mini game-jam experiment to fundraise a bit of income and create an interactive fiction space exploration game in Game Maker Studio. I’m loosely calling it DOOMEDSPACE.

My goal: 300 supporters 100 supporters!

[Current supporter total 20/100!]

The idea, here is to jump-start the project while offering a chance for folks to kick me a bit of money in exchange for very early access to the alpha of the game. It’ll be a short thing, but my plan for it [detailed below] will have a bit of randomness and branching paths. It’ll be cool.

In order to make this work, I’ve set a target goal to shoot for: 300 supporters however many I can get or 100! That’s a lot of people, but it’s also the minimum number of folks I’d need to raise enough to cover a day’s work on this. I’ll be starting the project today anyway, but it’s a nice way to try to gain back a bit of lost income this week and do something cool for folks.

The details!

  • You can support the project (and me) for a $1+ minimum suggested donation right here on Itch.io (if you want to pledge more, awesome, since Paypal takes a 33% cut).
  • For your donation and support, you’ll get access to the short early Alpha build of the game (PC only at the moment but planned for iOS too) along with future updates and the full game when it’s done. I’ll also add you to a big thank you that gets sent out later this week.
  • This crowdfunding experiment will ONLY last today (and maybe tomorrow). I’ll be taking the purchase page down by the weekend, so act fast! Any supporters will get a download of the Alpha version this weekend + the full game later when it’s done.
  • Please share this on social media and elsewhere!

wip1

The Game

Systems failing…your ship is disintegrating around you…where will the wormhole send you next?

DOOMEDSPACE will be a short interactive fiction game about a doomed space explorer rocketing away through a wormhole in a ship that’s ratting apart. Each run will randomly send you to a different alien world, where you’ll crash land and be faced with exploring and surviving whatever you encounter there.

The game won’t be ONLY text. I plan to incorporate some light gameplay elements and will make each short world you explore have a different gameplay experience.

What I’m proposing to create this week, over the next day or so, is the first short planet adventure you crash land into. It won’t be super long, but I plan to make each of these adventure vignettes strange and interesting. And I’ll be adding more and randomizing them in the finished game (you’ll be able to unlock each one for future play as you find it).

Thanks for your support! Please spread the word!

So that’s it! Please considering kicking a minimum of $1 donation to support this project and get an early alpha copy of the game (sent out by the weekend). You’ll help me out and get something neat in return. Cheers!

I’ll post updates on my progress (both the game and number of supports) throughout the day below!

wip2 copy

——

Art Dump Updates (as they come together):

Video above (yes, I know there’s a typo in there. It’s WIP.

wip1

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