Interview Fu: The Game Journo Guide To Conducting Killer Interviews

Interview Fu: The Game Journo Guide To Conducting Killer Interviews

Interview Fu

Amazon:
[Kindle Edition] $4.99  [Print Edition] $8.99

Do you struggle with interviewing sources for your articles? You’re not alone. From wrangling interviews and asking the right questions to making sure everything goes smoothly and weaving amazing quotes into your articles, Interview Fu: The Game Journo Guide To Conducting Killer Interviews will help you sharpen your skills and the build confidence you need to pull off interviews like a pro.

As a journalist – freelance or otherwise – interviewing is one of the single most important skillsets you can develop to boost your career. It’s a skill worth mastering, regardless of whether you’re writing in the game industry or covering more traditional “real-world” writing beats. Interview Fu walks you through each step of the way, offering advice and how-to tips based on many years of professional writing and reporting experience both in and outside of the video game industry. If you’re looking to propel your writing career forward in a big way, then you simply cannot do without the information this book.

You will learn how to:

  • Identify and approach potential sources for your articles
  • Line up and prepare for interviews via phone, email, social media, and more
  • Craft killer questions to get the best results
  • Handle interview troubleshooting in unique situations
  • Engage with interviewees to make the process go smoothly
  • Overcome your fears and build confidence with your journalism skills

And Much More!

Interview Fu also packs a one-two punch of meaty bonus chapters featuring insights and tips from other industry pros including journalists, editors, and game developers!

Recent Posts

Announcing: “This Book Is A Dungeon [This Dungeon Is A Book]” Pre-order and Demo!

twinecoverI’ve been working hard on a secret thing this past month. Something that blurs the line between indie game development, self-publishing authorship, and, well…weird creative book/game hybrid experiments.

Today, I’m excited to roll out the official pre-order and playable demo of my latest crazy project, This Book Is A Dungeon [This Dungeon Is A Book].

Whether you’re into games, into self-publishing, into game development, into interactive fiction, or into ALL OF IT, I hope you’ll take a second to check out this neat experiment, and consider supporting it with a pre-order! It has a little something for everyone in those assorted camps.

***So what IS this weird book, game, errrr… thing?***

In a nutshell, it’s:

1) A dark, horror-tinged Twine game dungeon crawler (think interactive fiction or choose your own adventure but with cool pixel art)…

2) …that’s being distributed inside a paid Kindle book on Amazon…

3) …which documents the entire game development and design process as well as the inner workings of this entire strange self-publishing / indie game hybrid experiment from start-to-finish. Whew!

It’s a game. It’s a bookumentary. And it’s a self-publishing experiment that blends the two together. Wheee!

Launch Date and Pre-Order Discount!

The project will officially be launching on July 12th for $9.99 on Amazon’s Kindle storefront, and will include the book and a link to download the game itself within the back of the book. The game itself will be playable on PC and Mac via a web browser (you can play it offline).

If you want to support this weird experiment and save a few bucks, early adopters can pre-order the book right now for $6.99 and get a 30 percent discount! I appreciate your support.

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Play the DEMO

I think the book aspect of this project is going to be super interesting, and it’s really coming along like a rocket at 23,000+ words and counting. It documents the day-to-day aspects of designing and building this game as well as the creative process. I also spend plenty of time talking about the writing and self-publishing aspect of the project too, so it’ll be a neat read regardless of what camp your in, creative-wise.

But I’m equally excited the game itself, and you can playtest the first core area of the dungeon RIGHT NOW by downloading the DEMO right here! Do you like Dungeons & Dragons? Dark fantasy horror? Weird stuff? Choose your own adventure games? All of the above?

You’ll dig this. At least I hope so.

I’d love to hear what you think and get any feedback, so free free to ping me on Twitter or email. Also. Warning: this game is dark, grisly, and a bit gory. It’s not for little kids. Just sayin’

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And Please Help Spread the Word!

The self-publishing experiment itself is a huge, and frankly risky, piece of this project’s complex puzzle. I’m essentially designing and building a game, writing a book about the entire process, and launching it all from start-to-finish in under two months.

That’s CRAY-CRAY!

But it’s also part of the fun and the experiment.

If you enjoy the demo, or are interested in the project, I definitely appreciate your support via pre-order. If you’re a member of the press (or a podcaster or a blogger) and would like to chat about the project, about indie game dev stuff, or self-publishing, please don’t hesitate to get in touch. I’m always up for interviews.

And if you’re just a regular human on the Internet who feels like sharing news of this thing with your peeps, that’s also super cool.

Thanks again! Buckle up. It’s going to be a wild ride through July, and this is only one of several big things I’m working on.

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