My Books

About the Indie Author Success Series

This new series of books for indie authors offers up a mix of solid success strategies and game-changing ideas for self-publishers seeking to carve out their niche in the writing world, whether you’re an established author or just getting into book writing for the first time!

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About the Coffee Is My Religion Series

This series of personal essays on the writing life delves deeply into my own stories and experiences — both humorous and informative — as a freelance writer, author, and professional word-slinger. Along the way, expect many goofy asides about my horde of cats, video game geekery, self-publishing shenanigans, and much more!

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About the Game Journo Guides Series

The Game Journo Guides series offers in-depth advice and helpful tips on different aspects of the writing life, from freelancing and publishing to journalism and beyond. While these books are geared towards writers who primarily cover the video game, geek culture, and tech industries, much of the knowhow they contain is useful to writer folks of all stripes.

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Recent Posts

Announcing: “This Book Is A Dungeon [This Dungeon Is A Book]” Pre-order and Demo!

twinecoverI’ve been working hard on a secret thing this past month. Something that blurs the line between indie game development, self-publishing authorship, and, well…weird creative book/game hybrid experiments.

Today, I’m excited to roll out the official pre-order and playable demo of my latest crazy project, This Book Is A Dungeon [This Dungeon Is A Book].

Whether you’re into games, into self-publishing, into game development, into interactive fiction, or into ALL OF IT, I hope you’ll take a second to check out this neat experiment, and consider supporting it with a pre-order! It has a little something for everyone in those assorted camps.

***So what IS this weird book, game, errrr… thing?***

In a nutshell, it’s:

1) A dark, horror-tinged Twine game dungeon crawler (think interactive fiction or choose your own adventure but with cool pixel art)…

2) …that’s being distributed inside a paid Kindle book on Amazon…

3) …which documents the entire game development and design process as well as the inner workings of this entire strange self-publishing / indie game hybrid experiment from start-to-finish. Whew!

It’s a game. It’s a bookumentary. And it’s a self-publishing experiment that blends the two together. Wheee!

Launch Date and Pre-Order Discount!

The project will officially be launching on July 12th for $9.99 on Amazon’s Kindle storefront, and will include the book and a link to download the game itself within the back of the book. The game itself will be playable on PC and Mac via a web browser (you can play it offline).

If you want to support this weird experiment and save a few bucks, early adopters can pre-order the book right now for $6.99 and get a 30 percent discount! I appreciate your support.

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Play the DEMO

I think the book aspect of this project is going to be super interesting, and it’s really coming along like a rocket at 23,000+ words and counting. It documents the day-to-day aspects of designing and building this game as well as the creative process. I also spend plenty of time talking about the writing and self-publishing aspect of the project too, so it’ll be a neat read regardless of what camp your in, creative-wise.

But I’m equally excited the game itself, and you can playtest the first core area of the dungeon RIGHT NOW by downloading the DEMO right here! Do you like Dungeons & Dragons? Dark fantasy horror? Weird stuff? Choose your own adventure games? All of the above?

You’ll dig this. At least I hope so.

I’d love to hear what you think and get any feedback, so free free to ping me on Twitter or email. Also. Warning: this game is dark, grisly, and a bit gory. It’s not for little kids. Just sayin’

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And Please Help Spread the Word!

The self-publishing experiment itself is a huge, and frankly risky, piece of this project’s complex puzzle. I’m essentially designing and building a game, writing a book about the entire process, and launching it all from start-to-finish in under two months.

That’s CRAY-CRAY!

But it’s also part of the fun and the experiment.

If you enjoy the demo, or are interested in the project, I definitely appreciate your support via pre-order. If you’re a member of the press (or a podcaster or a blogger) and would like to chat about the project, about indie game dev stuff, or self-publishing, please don’t hesitate to get in touch. I’m always up for interviews.

And if you’re just a regular human on the Internet who feels like sharing news of this thing with your peeps, that’s also super cool.

Thanks again! Buckle up. It’s going to be a wild ride through July, and this is only one of several big things I’m working on.

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