Meet Nuggie The Destroyer – Freelance Writer Pets #2

Meet Nuggie The Destroyer, the second of my nine crazy pets I’ll be featuring in short videos this week to celebrate the launch of my new book Coffee Is My Religion: Geeky Essays on the Writing Life (Vol. I), which is officially out now on Kindle for only $0.99 (limited launch week sale). In case you missed Seamus, the first pet featured yesterday, you can see him here. I write about my critter crew extensively in one essay in the book, titled “Diary of a Crazy Cat Dude.” Enjoy and don’t forget to check out the book while it’s on sale!

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Coffee Is My Religion: Geeky Essays on the Writing Life (Vol I)!

coffeeoptionlokinggood1 copy

Buy it for only $0.99 on Kindle now!

The first entry in a new series, Coffee Is My Religion, is quite different from Nathan’s previous books in the Game Journo Guides Series. It’s not a how-to guide or advice-filled tome. Instead, this collection of deeply personal, quirky, and often humorous essays on the writing life digs deeper into Nathan’s own personal journey, his routine, his failings and victories, and much more. It aims to peel back the curtain a bit and connect with fellow writers of all sorts in a different way.

Meet Seamus The Cat (Also Coffee Is My Religion is Out TODAY for $0.99!)

Oh hey, my new book Coffee Is My Religion: Geeky Essays on the Writing Life (Vol. I) is officially out TODAY on Kindle for only $0.99 (limited launch week sale). Rather than give you a blast of the same old, same old, here’s a cute video of one of my nine pets (will be followed by others throughout the week!). I write about them extensively in one essay in the book, titled “Diary of a Crazy Cat Dude.” Enjoy and don’t forget to check out the book while it’s on sale!

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Coffee Is My Religion: Geeky Essays on the Writing Life (Vol I)!

coffeeoptionlokinggood1 copy

Buy it for only $0.99 on Kindle now!

The first entry in a new series, Coffee Is My Religion, is quite different from Nathan’s previous books in the Game Journo Guides Series. It’s not a how-to guide or advice-filled tome. Instead, this collection of deeply personal, quirky, and often humorous essays on the writing life digs deeper into Nathan’s own personal journey, his routine, his failings and victories, and much more. It aims to peel back the curtain a bit and connect with fellow writers of all sorts in a different way.

Coffee Is My Religion (and other new books I have in the works)

coffeeoptionlokinggood1 copyOh hey, it’s been a while! Keeping this update shortish, but I wanted to let folks know that I have a few new books coming out in the near future. This year I wrote manuscripts for about 4-5 book projects —  except I never launched them. At least I haven’t yet. I’ve been sitting on those manuscripts while trying out a new venture (indie game development) and getting a new-ish freelance routine sorted out. It’s been a crazy summer (and now fall) full of challenges, troubleshooting, cautious optimism, and then more challenges.

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Oh Hey, I Just Launched My First Game! What?! (AKA, the Why I’m No Longer A “Games Journalist/Critic” Post)

So…errr…THAT happened! My apologies for being quiet of late. It’s been a weird summer. I’ve been working on a few book projects, slinging words in the freelance trenches, running my podcast The Freelance Game, and oh yeah, I launched an indie game studio called Touchfight Games. Ugh…What? Yeah.

Our first game, Go To Bed: Survive The Night, is out today on PC (Early Beta) and will also be launching later this month on iOS. It’s a creepy indie horror “bedroom defense” game that’s heavily inspired by Edward Gorey and other demented goodness.

I did a lot of the coding, some eerie audio whispering stuff, and a lot of the design, which is weird and crazy and woohoo! My cohorts Len and Jon also did a ton of work to make this thing as kickass as possible, we’ve got big plans for what’s ahead. It’s been a wild ride. If you want to check out the game, grab a copy, and support my crazy new side-quest adventure in any way, that’d be super duper appreciated!

The PC version comes bundled with the official soundtrack, and it has the first main story mode plus an unlockable challenge mode. We’ll be doubling the content with a second campaign and other unlockable goodies in the coming months. You’ll also gain access to a Steam code, once the game is greenlit. If you want to help with that, please vote YES here.

You can find a cool gameplay trailer, more details about the game, and purchasing info here.

Thanks again for your time and support!

Why No Games Journalism?

As a side note, yes, I’ve completely backed off of any/all “game journalism” or “game critic” type freelance work. I’m still a full-time freelancer and am doing lots of game and tech-related writing work (looking for gigs, if you’re hiring BTW) on the side — just not for traditional press outlets at this point.

This is part-necessity, part-byproduct of my move into creating an indie game studio. While I’m not slinging reviews, news, and features for gaming outlets anymore, I’m still carrying the info-sharing torch on how to do all of that good stuff over at my podcast The Freelance Game with colleague Andrew Hayward, so check that out. You can still also grab my current books in the Game Journo Guides Series, and keep your eyes peeled next year for other related books!

Help Greenlight my first game on Steam, Go To Bed: Survive The Night (plus first BETA footage!)

The past two months have been crazy interesting and just crazy crazy, as I’ve been pushing hard to prep my new indie game studio’s first project, Go To Bed: Survive The Night, for launch on PC and iOS. We just put the game up on Steam’s Greenlight, and would super love and appreciate your support! Every vote helps push us closer to launch! Thanks in advance!

If you’re a PC gamer, and are on Steam, please hop on over here and help vote YES to get our game greenlit so we can get it approved for launch!

 

 

Dev Talk: Indie Development, Game Journalism, and Straddling the Fence

If folks have been wondering why I’ve been so quiet lately, it’s because I’ve had my head down and been hard at work on a new side project: launching my new indie game studio, Touchfight Games, with a few good friends. Today, I’m making the news official: I’m diving head-first into the exciting and crazy world of indie game development, and I couldn’t be more excited. What does this mean for my long-time freelance career as a game journalist and my future book projects? What games am I working on? Why am I going indie? Read on, and you’ll find answers to all of these questions and more!

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Join The New Freelance Game Journo Network Facebook Group!

gamejournogroupbannerfacebook copyFor a long time now, I’ve been meaning to build a place online where the many awesome game journalists, freelancers, and writer folks I interact with on a one-on-one basis can freely interact with one another! Many of you have the same questions, challenges, and obstacles, and it makes super sense to me to introduce everyone to each other so we can share insights and grow together as a community!

That’s why I finally created the Freelance Game Journo Network. It’s a private Facebook group that’s designed to be a safe place for game-centric writers — both newcomers and more seasoned pros alike — to network and communicate. If you’d like to join, just hit the link and make a request. I’ll be happy to approve it and welcome you aboard.

Right now we’re just getting started, but we’re growing quickly and I hope to use the group for lots of great things in the future — pitch jams, peer editorial feedback, resource sharing, Qs, and other helpful things. For example, we just started compiling a document of paying gig leads for smaller/medium size sites that are open to new writers!

The rules are simple: be friendly, be cool, participate in whatever way you feel comfortable, learn, and have fun!