About Me

Nathan Meunier is a freelance writer, author, and indie game developer.

For most of the past 10 years, he’s covered video games, tech, and geek culture as a freelancer. His work has appeared in more than 40 publications, including Nintendo Power, PC Gamer, GameSpot, PlayStation The Official Magazine, EGM, GameSpy, IGN, Official Xbox Magazine, GamePro, The Escapist, Ars Technica, and many others. Prior to writing about video games, he spent over five years working as a reporter for a weekly newspaper.

The Game Journo Guides Series

When he’s not writing about video games, craft beer, or nerdy stuff, Nathan pens books on freelance writing advice for folks looking to break into the game journalism world. He currently has three books out that are jam-packed with advice for writers, journalists, and freelancers interested in covering games and geek culture. You can check out his books here.

Looking to hire a seasoned writer?

Nathan is also available for contract writing work on a project-by-project basis. Don’t hesitate to get in touch to chat about specifics and rates: nathan_meunier (at) hotmail.com

Grab a Free Copy of “12 Ways To Improve Your Pitches”

cov copyThis 4,000+ word PDF mini-guide is available exclusively to my mailing list subscribers! It’ll help you sharpen your pitches to a fine point, boosting your chances of hitting your target and breaking into new outlets.

Sign up today, and you’ll receive a download link to the guide. You’ll also be the first to find out about gig leads, exclusive content, special offers, new book launches, beta reader opportunities, and other unique tidbits of awesomeness! Don’t sweat though, you won’t get bombarded. I only send out sporadic emails when important things come up.

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Fun Factoid: Meunier is pronounced “Min-Yay”

Check him out at these other web hotspots:


 

Recent Posts

Announcing: “This Book Is A Dungeon [This Dungeon Is A Book]” Pre-order and Demo!

twinecoverI’ve been working hard on a secret thing this past month. Something that blurs the line between indie game development, self-publishing authorship, and, well…weird creative book/game hybrid experiments.

Today, I’m excited to roll out the official pre-order and playable demo of my latest crazy project, This Book Is A Dungeon [This Dungeon Is A Book].

Whether you’re into games, into self-publishing, into game development, into interactive fiction, or into ALL OF IT, I hope you’ll take a second to check out this neat experiment, and consider supporting it with a pre-order! It has a little something for everyone in those assorted camps.

***So what IS this weird book, game, errrr… thing?***

In a nutshell, it’s:

1) A dark, horror-tinged Twine game dungeon crawler (think interactive fiction or choose your own adventure but with cool pixel art)…

2) …that’s being distributed inside a paid Kindle book on Amazon…

3) …which documents the entire game development and design process as well as the inner workings of this entire strange self-publishing / indie game hybrid experiment from start-to-finish. Whew!

It’s a game. It’s a bookumentary. And it’s a self-publishing experiment that blends the two together. Wheee!

Launch Date and Pre-Order Discount!

The project will officially be launching on July 12th for $9.99 on Amazon’s Kindle storefront, and will include the book and a link to download the game itself within the back of the book. The game itself will be playable on PC and Mac via a web browser (you can play it offline).

If you want to support this weird experiment and save a few bucks, early adopters can pre-order the book right now for $6.99 and get a 30 percent discount! I appreciate your support.

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Play the DEMO

I think the book aspect of this project is going to be super interesting, and it’s really coming along like a rocket at 23,000+ words and counting. It documents the day-to-day aspects of designing and building this game as well as the creative process. I also spend plenty of time talking about the writing and self-publishing aspect of the project too, so it’ll be a neat read regardless of what camp your in, creative-wise.

But I’m equally excited the game itself, and you can playtest the first core area of the dungeon RIGHT NOW by downloading the DEMO right here! Do you like Dungeons & Dragons? Dark fantasy horror? Weird stuff? Choose your own adventure games? All of the above?

You’ll dig this. At least I hope so.

I’d love to hear what you think and get any feedback, so free free to ping me on Twitter or email. Also. Warning: this game is dark, grisly, and a bit gory. It’s not for little kids. Just sayin’

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And Please Help Spread the Word!

The self-publishing experiment itself is a huge, and frankly risky, piece of this project’s complex puzzle. I’m essentially designing and building a game, writing a book about the entire process, and launching it all from start-to-finish in under two months.

That’s CRAY-CRAY!

But it’s also part of the fun and the experiment.

If you enjoy the demo, or are interested in the project, I definitely appreciate your support via pre-order. If you’re a member of the press (or a podcaster or a blogger) and would like to chat about the project, about indie game dev stuff, or self-publishing, please don’t hesitate to get in touch. I’m always up for interviews.

And if you’re just a regular human on the Internet who feels like sharing news of this thing with your peeps, that’s also super cool.

Thanks again! Buckle up. It’s going to be a wild ride through July, and this is only one of several big things I’m working on.

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